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game/quiver/info_changelog.txt

Lines changed: 34 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,10 @@
11
Quiver Private Alpha 1.1.0 (WIP):
2+
Whitelists:
3+
- The Baby Face's Blaster
4+
- The Warrior's Spirit
5+
- The Sandman
6+
7+
Details:
28
- Disabled stun in most instances, except in MvM where it's crucial against robots.
39
- Disabled player glows on spawn and spectator (except in MvM).
410
- Fixed a bug where some kill feeds erroneously show the Pyro kill taunt kill icon.
@@ -49,7 +55,6 @@ Quiver Private Alpha 1.1.0 (WIP):
4955
- The Axtinguisher now fully crits against burning targets, at the expense of 33% less damage against non-burning players.
5056
- Reduced the holster penalty on the Axtinguisher from 35% to 25%.
5157
- The Flying Guillotine now does 100% crits vs players that just had their armor break, at the expense of 33% damage on armored players.
52-
- Whitelisted the Baby Face's Blaster and the Warrior's Spirit.
5358
- Baby Face's Blaster users will no longer lose Boost when taking damage.
5459
- You will now only lose 35% of boost when air jumping with the Baby Face's Blaster.
5560
- Increased the Baby Face's Blaster's movement speed penalty from 10% to 20%
@@ -78,6 +83,12 @@ Quiver Private Alpha 1.1.0 (WIP):
7883
- Increased the Offline Practice menu's player cap from 31 to 100.
7984
- Added Team Deathmatch to the Offline Practice menu.
8085
- Fixed Gunslinger being able to pause melee hit combos when holstering the weapon.
86+
- Reduced the reload penalty on the Shortstop from 50% to 25%.
87+
- Added a 25 max health increase to the Shortstop to mirror its original set.
88+
- Reverted the shield removal on the Wrangler, as it made the weapon less fun to use.
89+
- The Sandman's ball now breaks armor.
90+
- Set the Sniper's ammo count back from 16 to 25.
91+
- The Family Business is now a multi-class shotgun.
8192
- Added the following Source SDK Pull Requests:
8293
- #1437: MvM: Fix Explosive Headshot working on invulnerable target
8394
- #1440: Treat being in background map as not in-game
@@ -94,12 +105,22 @@ Quiver Private Alpha 1.1.0 (WIP):
94105
- #1380: all games: Add support for animated avatars
95106

96107
Quiver Private Alpha 1.0.1:
97-
- Whitelisted the Back Scatter and Force-a-Nature.
108+
Whitelists:
109+
- The Back Scatter
110+
- The Force-a-Nature
111+
112+
Details:
98113
- Removed the Force-a-Nature's stun.
99114
- Fixed a bug where the TDM HUD is overlayed over other gamemode's HUD elements.
100115
- Disabled the Match Status HUD, and restored the original TF2 round timer.
101116

102117
Quiver Private Alpha 1.0.0:
118+
Whitelists:
119+
- The Conniver's Kunai
120+
- The Spy-cicle
121+
- Eternal Reward/Wanga Prick
122+
123+
Details:
103124
- Demoman and Soldier speed has been decreased to 315 from 340.
104125
- Sniper and Spy speed has been reduced to 325 from 340.
105126
- Pyro and Engineer speed has been reduced to 335 from 340.
@@ -109,7 +130,6 @@ Quiver Private Alpha 1.0.0:
109130
- Reduced the charge recharge rate bonus from 70% to 45% for the Charge Shield.
110131
- Reduced the Caber's recharge rate from 45 seconds to 30 seconds.
111132
- When your shield breaks, the game will slightly heal you 10 health per second over 3 seconds (up to 30 health), giving players a small health bonus for hiding in cover during the aftermath of their shield breaking, and rewarding enemies who choose to attack quickly with a faster time to kill. The healing effect doesn't transfer over to your heal patient.
112-
- Whitelisted the Conniver's Kunai, the Spy-cicle, and the Eternal Reward/Wanga Prick.
113133
- The per-backstab health bonus you get with the Conniver's Kunai was decreased from 140 health to 85, reducing the maximum health per backstab kill from 210 to 155.
114134
- The Flare Gun now deploys 15% faster.
115135
- Fixed the commentary mode.
@@ -138,10 +158,16 @@ Quiver Private Alpha 1.0.0:
138158
- #1417: Add inverse kinematics solving in model panels
139159

140160
Quiver Private Test 4:
161+
Whitelists:
162+
- The Market Gardener
163+
- The Enforcer
164+
- The Tomislav
165+
- The L'Etranger
166+
167+
Details:
141168
- Re-enabled shield break responses.
142169
- Removed airborne crits from the Vitality Glitch.
143170
- Re-added the speed and damage penalty to the Vitality Glitch.
144-
- Whitelisted the Market Gardener.
145171
- Replaced the reduced healing from medics attribute with a mark for death attribute on the Vitality Glitch.
146172
- Added a mark for death penalty for 3.5 seconds when your armor breaks.
147173
- Removed the Ambassador from the whitelist.
@@ -169,7 +195,6 @@ Quiver Private Test 4:
169195
- Reduced the damage potential of the Artillery Cannon's reverse damage falloff from 250% to 150%
170196
- Reduced the bullets-per-shot penalty on the Artillery Cannon.
171197
- Added Training Mode to the main menu (ugh).
172-
- Added The Enforcer, The Tomislav, and The L'Etranger to the Whitelist.
173198
- Changed the Enforcer's 20% damage bonus while disguised to a normal 20% damage bonus.
174199
- Nerfed the Heavy's move speed from 300 to 280.
175200
- Fixed a bug where the armor breaks if the damage kills the player.
@@ -201,6 +226,10 @@ Quiver Private Test 4:
201226
- #1417: Add inverse kinematics solving in model panels
202227

203228
Quiver Private Test 3:
229+
Whitelists:
230+
- The Bushwacka
231+
232+
Details:
204233
- Improved ForceRegenerateAndRespawn()
205234
- Fixed "MasterRequestRestart" errors.
206235
- Added armor-related upgrades to MvM (max armor, pierces damage resistances, and armor resistance).
@@ -210,7 +239,6 @@ Quiver Private Test 3:
210239
- Armor can no longer be picked up by ammo crates if the player is on the losing team.
211240
- If your Armor breaks, you'll now be given mini-crits for 3 seconds to give you a chance to kill the responsible party. Medics with broken armor healing a teammate will share the mini crit bonus with their healing target. This bonus does NOT apply if your armor was broken through fall damage or self damage.
212241
- Spies who are cloaked will no longer show the armor break effect when cloaked, but the sound will still play.
213-
- Added The Bushwacka to the whitelist.
214242
- Rephrased the knockback stat on the Ludmila to reflect other Heavy weapons.
215243
- Fixed the Vitality Glitch's bonuses and taunt not working.
216244
- Most Taunt kills now pierce armor.

game/quiver/info_highlights.txt

Lines changed: 3 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -40,7 +40,6 @@ Stock weapon balance changes:
4040
- Random critical hits have been disabled.
4141
- Increased the default construction rate of all of Engineer's buildings by 20%.
4242
- Default decloak time is now 1.5 seconds (originally 2.0 seconds).
43-
- Reduced the Sniper Rifle's ammo count from 25 to 16.
4443
- All Sniper Rifles now fire tracer rounds.
4544
- Cloak drain now increases 3.5x if you're jumping/bunnyhopping.
4645
- Added a 10% move penalty when carrying buildings, regardless if they are being built or moved.
@@ -50,7 +49,6 @@ Stock weapon balance changes:
5049
- All miniguns now have full accuracy and damage upon revving up.
5150

5251
Unlockable weapon balance changes:
53-
- The Wrangler's shield has been disabled. Its sole function is now purely to control your sentry gun.
5452
- The Shortstop's shove has a doubled pushback force (from 400 to 800).
5553
- The Ullapool Caber's explosion radius was increased by 15%.
5654
- The Ullapool Caber's explosion damage was increased by 35%.
@@ -86,6 +84,9 @@ Unlockable weapon balance changes:
8684
- Restored the Dragon's Fury to its original Jungle Inferno version.
8785
- The Dragon's Fury now 100% crits vs players that just had their armor break, in return for 20 less max armor on the user.
8886
- The Dragon's Fury's unused pressure meter now shows up by default, allowing you to view its pressure when switching weapons.
87+
- Fixed Gunslinger being able to pause melee hit combos when holstering the weapon.
88+
- Reduced the reload penalty on the Shortstop from 50% to 25%.
89+
- Added a 25 max health increase to the Shortstop to mirror its original set.
8990

9091
MvM Changes:
9192
- Added armor-related upgrades to MvM (max armor, pierces damage resistances, and armor resistance).

game/quiver/info_whitelist.txt

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -47,5 +47,6 @@
4747
- The Force-a-Nature* (w/ balance changes)
4848
- The Baby Face's Blaster* (w/ balance changes)
4949
- The Warrior's Spirit* (w/ balance changes)
50+
- The Sandman* (w/ balance changes)
5051

5152
* - Weapon was whitelisted as long as it got a rebalance.
52 Bytes
Binary file not shown.

game/quiver/scripts/items/items_game.txt

Lines changed: 28 additions & 12 deletions
Original file line numberDiff line numberDiff line change
@@ -18626,7 +18626,7 @@
1862618626
"hidden primary max ammo bonus"
1862718627
{
1862818628
"attribute_class" "mult_maxammo_primary"
18629-
"value" "0.5"
18629+
"value" "0.50"
1863018630
}
1863118631
"disable fancy class select anim"
1863218632
{
@@ -18643,7 +18643,7 @@
1864318643
"attribute_class" "allowed_in_medieval_mode"
1864418644
"value" "1"
1864518645
}
18646-
"aiming movespeed increased"
18646+
"aiming movespeed increased HIDDEN"
1864718647
{
1864818648
"attribute_class" "mult_player_aiming_movespeed"
1864918649
"value" "1.65"
@@ -20097,13 +20097,14 @@
2009720097
"can_deal_damage" "1"
2009820098
"can_deal_critical_damage" "1"
2009920099
"can_deal_mvm_penetration_damage" "1"
20100+
"can_be_equipped_by_soldier_or_demo" "1"
2010020101
"can_deal_long_distance_damage" "1"
2010120102
}
2010220103
"item_type_name" "#TF_Weapon_Shotgun"
2010320104
"item_logname" "family_business"
2010420105
"item_iconname" "family_business"
2010520106
"item_name" "#TF_RussianRiot"
20106-
"item_slot" "secondary"
20107+
"item_slot" "primary"
2010720108
"show_in_armory" "1"
2010820109
"item_quality" "unique"
2010920110
"propername" "1"
@@ -20118,7 +20119,10 @@
2011820119
"stock_whitelist" "1"
2011920120
"used_by_classes"
2012020121
{
20121-
"heavy" "1"
20122+
"engineer" "primary"
20123+
"heavy" "secondary"
20124+
"pyro" "secondary"
20125+
"soldier" "secondary"
2012220126
}
2012320127
"static_attrs"
2012420128
{
@@ -20594,15 +20598,15 @@
2059420598
}
2059520599
"attributes"
2059620600
{
20597-
"provide on active"
20601+
"max health additive bonus"
2059820602
{
20599-
"attribute_class" "provide_on_active"
20600-
"value" "1"
20603+
"attribute_class" "add_maxhealth"
20604+
"value" "25"
2060120605
}
20602-
"reload time increased hidden"
20606+
"reload time increased"
2060320607
{
2060420608
"attribute_class" "mult_reload_time_hidden"
20605-
"value" "1.5"
20609+
"value" "1.25"
2060620610
}
2060720611
"disable fancy class select anim"
2060820612
{
@@ -23150,6 +23154,7 @@
2315023154
"max_ilevel" "15"
2315123155
"inspect_panel_dist" "45"
2315223156
"attach_to_hands" "1"
23157+
"stock_whitelist" "1"
2315323158
"image_inventory" "backpack/weapons/c_models/c_wooden_bat/c_wooden_bat"
2315423159
"image_inventory_size_w" "128"
2315523160
"image_inventory_size_h" "82"
@@ -48492,9 +48497,9 @@
4849248497
"attribute_class" "boost_on_damage"
4849348498
"value" "1"
4849448499
}
48495-
"hype resets on bhop jump"
48500+
"hype resets on jump"
4849648501
{
48497-
"attribute_class" "hype_resets_on_bhopjump"
48502+
"attribute_class" "hype_resets_on_jump"
4849848503
"value" "35"
4849948504
}
4850048505
"clip size penalty"
@@ -220221,7 +220226,7 @@
220221220226
{
220222220227
"name" "mod bat launches balls"
220223220228
"attribute_class" "set_weapon_mode"
220224-
"description_string" "#Attrib_BatLaunchesBalls"
220229+
"description_string" "#Attrib_BatLaunchesBallsQuiver"
220225220230
"description_format" "value_is_additive"
220226220231
"hidden" "0"
220227220232
"effect_type" "positive"
@@ -228514,6 +228519,17 @@
228514228519
"effect_type" "positive"
228515228520
"stored_as_integer" "0"
228516228521
}
228522+
"4041"
228523+
{
228524+
"name" "aiming movespeed increased HIDDEN"
228525+
"attribute_class" "mult_player_aiming_movespeed"
228526+
"description_string" "#Attrib_AimingMoveSpeed_Increased"
228527+
"description_format" "value_is_percentage"
228528+
"hidden" "1"
228529+
"effect_type" "positive"
228530+
"armory_desc" "on_wearer"
228531+
"stored_as_integer" "0"
228532+
}
228517228533
}
228518228534
"item_criteria_templates"
228519228535
{

game/quiver/scripts/playerclasses/sniper.txt

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -40,7 +40,7 @@ PlayerClass
4040

4141
AmmoMax
4242
{
43-
"tf_ammo_primary" "16"
43+
"tf_ammo_primary" "25"
4444
"tf_ammo_secondary" "75"
4545
"tf_ammo_metal" "100"
4646
"tf_ammo_grenades1" "1"

src/game/server/tf/tf_obj_sentrygun.cpp

Lines changed: 0 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -68,11 +68,7 @@ extern ConVar tf_nav_in_combat_range;
6868
#define DISPOSABLE_SCALE 0.65f
6969
#define SMALL_SENTRY_SCALE 0.80f
7070

71-
#ifdef QUIVER_DLL
72-
#define WRANGLER_DISABLE_TIME 1.5f
73-
#else
7471
#define WRANGLER_DISABLE_TIME 3.0f
75-
#endif
7672

7773
enum
7874
{
@@ -895,11 +891,7 @@ bool CObjectSentrygun::FindTarget()
895891
if ( pPointer && pPointer->HasLaserDot() && !IsDisposableBuilding() )
896892
{
897893
m_bPlayerControlled = true;
898-
#ifdef QUIVER_DLL
899-
m_nShieldLevel.Set( SHIELD_DISABLE );
900-
#else
901894
m_nShieldLevel.Set( SHIELD_NORMAL );
902-
#endif
903895
m_flShieldFadeTime = gpGlobals->curtime + WRANGLER_DISABLE_TIME;
904896

905897
// If not target dummy, use laserdot, otherwise targetdummy overrides

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