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- #1380: all games: Add support for animated avatars
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Quiver Private Alpha 1.0.1:
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- Whitelisted the Back Scatter and Force-a-Nature.
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Whitelists:
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- The Back Scatter
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- The Force-a-Nature
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Details:
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- Removed the Force-a-Nature's stun.
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- Fixed a bug where the TDM HUD is overlayed over other gamemode's HUD elements.
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- Disabled the Match Status HUD, and restored the original TF2 round timer.
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Quiver Private Alpha 1.0.0:
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Whitelists:
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- The Conniver's Kunai
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- The Spy-cicle
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- Eternal Reward/Wanga Prick
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Details:
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- Demoman and Soldier speed has been decreased to 315 from 340.
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- Sniper and Spy speed has been reduced to 325 from 340.
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- Pyro and Engineer speed has been reduced to 335 from 340.
@@ -109,7 +130,6 @@ Quiver Private Alpha 1.0.0:
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- Reduced the charge recharge rate bonus from 70% to 45% for the Charge Shield.
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- Reduced the Caber's recharge rate from 45 seconds to 30 seconds.
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- When your shield breaks, the game will slightly heal you 10 health per second over 3 seconds (up to 30 health), giving players a small health bonus for hiding in cover during the aftermath of their shield breaking, and rewarding enemies who choose to attack quickly with a faster time to kill. The healing effect doesn't transfer over to your heal patient.
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- Whitelisted the Conniver's Kunai, the Spy-cicle, and the Eternal Reward/Wanga Prick.
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- The per-backstab health bonus you get with the Conniver's Kunai was decreased from 140 health to 85, reducing the maximum health per backstab kill from 210 to 155.
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- The Flare Gun now deploys 15% faster.
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- Fixed the commentary mode.
@@ -138,10 +158,16 @@ Quiver Private Alpha 1.0.0:
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- #1417: Add inverse kinematics solving in model panels
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Quiver Private Test 4:
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Whitelists:
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- The Market Gardener
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- The Enforcer
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- The Tomislav
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- The L'Etranger
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Details:
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- Re-enabled shield break responses.
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- Removed airborne crits from the Vitality Glitch.
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- Re-added the speed and damage penalty to the Vitality Glitch.
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- Whitelisted the Market Gardener.
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- Replaced the reduced healing from medics attribute with a mark for death attribute on the Vitality Glitch.
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- Added a mark for death penalty for 3.5 seconds when your armor breaks.
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- Removed the Ambassador from the whitelist.
@@ -169,7 +195,6 @@ Quiver Private Test 4:
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- Reduced the damage potential of the Artillery Cannon's reverse damage falloff from 250% to 150%
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- Reduced the bullets-per-shot penalty on the Artillery Cannon.
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- Added Training Mode to the main menu (ugh).
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- Added The Enforcer, The Tomislav, and The L'Etranger to the Whitelist.
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- Changed the Enforcer's 20% damage bonus while disguised to a normal 20% damage bonus.
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- Nerfed the Heavy's move speed from 300 to 280.
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- Fixed a bug where the armor breaks if the damage kills the player.
@@ -201,6 +226,10 @@ Quiver Private Test 4:
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- #1417: Add inverse kinematics solving in model panels
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Quiver Private Test 3:
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Whitelists:
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- The Bushwacka
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Details:
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- Improved ForceRegenerateAndRespawn()
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- Fixed "MasterRequestRestart" errors.
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- Added armor-related upgrades to MvM (max armor, pierces damage resistances, and armor resistance).
@@ -210,7 +239,6 @@ Quiver Private Test 3:
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- Armor can no longer be picked up by ammo crates if the player is on the losing team.
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- If your Armor breaks, you'll now be given mini-crits for 3 seconds to give you a chance to kill the responsible party. Medics with broken armor healing a teammate will share the mini crit bonus with their healing target. This bonus does NOT apply if your armor was broken through fall damage or self damage.
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- Spies who are cloaked will no longer show the armor break effect when cloaked, but the sound will still play.
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- Added The Bushwacka to the whitelist.
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- Rephrased the knockback stat on the Ludmila to reflect other Heavy weapons.
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- Fixed the Vitality Glitch's bonuses and taunt not working.
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