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src/game/server/tf/tf_obj.cpp

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@@ -3227,7 +3227,11 @@ void CBaseObject::AttachObjectToObject( CBaseEntity *pEntity, int iPoint, Vector
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iAttachment = pBPInterface->GetBuildPointAttachmentIndex( iPoint );
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// re-link to the build points if the sapper is already built
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#ifdef BDSBASE
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if (!IsPlacing())
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#else
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if ( !( IsPlacing() || IsBuilding() ) )
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#endif
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{
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pBPInterface->SetObjectOnBuildPoint( m_iBuiltOnPoint, this );
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}

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