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src/game/client/particlemgr.cpp

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@@ -146,6 +146,9 @@ CParticleEffectBinding::CParticleEffectBinding()
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m_LastMin = m_Min;
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m_LastMax = m_Max;
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#ifdef BDSBASE
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m_flParticleCullRadius = -1.f; // dummy value, is overwritten below
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#endif
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SetParticleCullRadius( 0.0f );
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m_nActiveParticles = 0;
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