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README.md

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@@ -40,6 +40,6 @@ BDSBASE_CUSTOM_SCHEMA
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- Enables the creation of a items_custom.txt file that allows the addition and modification of items without needing to modify the items_game.txt file.
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## Setup:
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Read Autumn's setup guide at README_FROG.md for detailed setup.
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Read Autumn/Misyl's setup guide at README_FROG.md for detailed setup.
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You may also read a more detailed guide here:
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https://developer.valvesoftware.com/wiki/Source_SDK_2013

src/vgui2/vgui_controls/Menu.cpp

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@@ -2386,16 +2386,15 @@ int Menu::GetCurrentlyHighlightedItem()
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// Purpose: Respond to cursor entering a menuItem.
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//-----------------------------------------------------------------------------
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//
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// Josh: Slightly annoying, but need to completely ensure compatiblity with the SDK + GameUI interactions.
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// Josh: Slightly annoying, but need to completely ensure compatibility with the SDK + GameUI interactions.
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#ifdef PLATFORM_64BITS
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void Menu::OnCursorEnteredMenuItem( vgui::Panel* VPanel )
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{
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VPANEL menuItem = (VPANEL) VPanel;
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#else
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void Menu::OnCursorEnteredMenuItem(int VPanel)
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#endif
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{
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VPANEL menuItem = (VPANEL)VPanel;
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#endif
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// if we are in mouse mode
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if (m_iInputMode == MOUSE)
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{

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