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- The Artillery Cannon: Removed the bullets per shot penalty, re-enabled the revving penalties. nerfed the damage potential from 150% to 100%, and buffed the weapon's accuracy slightly from 80% to 85%.
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- Reverted the "infinite sandviches" fix as that fix reverted a feature of the Sandvich that's in Live TF2.
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- Decreased Mini-Sentry range from 1100 hammer units to 825 hammer units.
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- Decreased Mini-Sentry build rate from 150% to 130%.
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- Team Deathmatch: Each un-wrangled Sentry kill will now count as half of a kill. Every 2 sentry kills will count as 1 player kill. Wrangled and mini-sentry kills are the only exception.
- Fixed the Vitality Gliitch's 50% lower armor durability penalty.
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- The Backburner now has a small move speed penalty when active. This was done as the Pyro's speed buff allowed the user to get up to player's backs extremely quickly, making the weapon incredibly effective.
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- Added a 10% move penalty when carrying buildings, regardless if they are being built or moved.
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- The Ludmila no longer pierces through armor, in favor of it having a 35% damage bonus against armor.
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- The Ludmila no longer pierces through armor, in favor of it having a 20% damage bonus against armor.
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- Added an option for Quake 3 hit sounds.
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- Minigun/Sniper rifle aiming now considers movespeed when calculating the aiming move speed.
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- Added 8 seconds of spawn protection in TDM mode.
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- Fixed another bug where the TDM HUD is overlayed over other gamemode's HUD elements.
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- Added the following Source SDK Pull Requests:
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- #1437: MvM: Fix Explosive Headshot working on invulnerable target
ConVar sv_vote_late_join_time( "sv_vote_late_join_time", "90", FCVAR_NONE, "Grace period after the match starts before players who join the match receive a vote-creation cooldown" );
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ConVar sv_vote_late_join_cooldown( "sv_vote_late_join_cooldown", "300", FCVAR_NONE, "Length of the vote-creation cooldown when joining the server after the grace period has expired" );
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