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balance changes and fixes
1 parent 5905cba commit 497b7c4

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23 files changed

+825
-78
lines changed

23 files changed

+825
-78
lines changed

game/mod_tf/maps/itemtest.nav

6.09 KB
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"VertexLitGeneric"
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{
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"$baseTexture" "models\weapons\v_builder/v_builder"
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"$phong" "1"
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"$phongexponent" "50"
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"$phongboost" "4"
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"$lightwarptexture" "models\lightwarps\weapon_lightwarp"
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"$phongfresnelranges" "[0.25 0.5 1]"
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"$basemapalphaphongmask" "1"
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"$rimlight" "1"
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"$rimlightexponent" "4"
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"$rimlightboost" "2"
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// Cloaking
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"$cloakPassEnabled" "1"
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"$sheenPassEnabled" "1"
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"$sheenmap" "cubemaps\cubemap_sheen001"
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"$sheenmapmask" "Effects\AnimatedSheen\animatedsheen0"
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"$sheenmaptint" "[ 1 1 1 ]"
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"$sheenmapmaskframe" "0"
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"$sheenindex" "0"
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"$glowcolor" "1"
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"$yellow" "0"
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"Proxies"
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{
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"AnimatedWeaponSheen"
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{
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"animatedtexturevar" "$sheenmapmask"
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"animatedtextureframenumvar" "$sheenmapmaskframe"
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"animatedtextureframerate" "40"
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}
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"invis"
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{
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}
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"ModelGlowColor"
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{
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"resultVar" "$glowcolor"
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}
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"Equals"
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{
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"srcVar1" "$glowcolor"
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"resultVar" "$selfillumtint"
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}
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"Equals"
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{
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"srcVar1" "$glowcolor"
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"resultVar" "$color2"
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}
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"YellowLevel"
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{
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"resultVar" "$yellow"
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}
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"Multiply"
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{
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"srcVar1" "$color2"
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"srcVar2" "$yellow"
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"resultVar" "$color2"
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}
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}
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}

game/mod_tf/materials/models/weapons/v_flamethrower/v_flamethrower.vmt

Lines changed: 50 additions & 1 deletion
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@@ -15,5 +15,54 @@
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"$rimlightexponent" "20"
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"$rimlightboost" ".25"
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18-
"360?$color2" "[ 0.5 0.5 0.5 ]"
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"$glowcolor" "1"
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// Cloaking
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"$cloakPassEnabled" "1"
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"$sheenPassEnabled" "1"
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"$sheenmap" "cubemaps\cubemap_sheen001"
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"$sheenmapmask" "Effects\AnimatedSheen\animatedsheen0"
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"$sheenmaptint" "[ 1 1 1 ]"
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"$sheenmapmaskframe" "0"
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"$sheenindex" "0"
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"$yellow" "0"
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"Proxies"
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{
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"AnimatedWeaponSheen"
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{
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"animatedtexturevar" "$sheenmapmask"
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"animatedtextureframenumvar" "$sheenmapmaskframe"
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"animatedtextureframerate" "40"
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}
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"invis"
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{
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}
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"ModelGlowColor"
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{
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"resultVar" "$glowcolor"
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}
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"Equals"
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{
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"srcVar1" "$glowcolor"
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"resultVar" "$selfillumtint"
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}
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"Equals"
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{
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"srcVar1" "$glowcolor"
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"resultVar" "$color2"
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}
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"YellowLevel"
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{
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"resultVar" "$yellow"
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}
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"Multiply"
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{
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"srcVar1" "$color2"
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"srcVar2" "$yellow"
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"resultVar" "$color2"
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}
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}
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}
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"VertexLitGeneric"
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{
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"$basetexture" "models\weapons\v_pda_engineer/v_pda_engineer"
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"$basealphaenvmapmask" "1"
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"$envmap" "env_cubemap"
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"$envmaptint" "[.1 .1 .1]"
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"$phong" "1"
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"$phongexponent" "25"
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"$phongboost" "12"
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"$lightwarptexture" "models\lightwarps\weapon_lightwarp"
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"$phongfresnelranges" "[.25 .5 1]"
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"$basemapalphaphongmask" "1"
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"$rimlight" "1"
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"$rimlightexponent" "4"
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"$rimlightboost" "2"
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// Cloaking
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"$cloakPassEnabled" "1"
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"$sheenPassEnabled" "1"
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"$sheenmap" "cubemaps\cubemap_sheen001"
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"$sheenmapmask" "Effects\AnimatedSheen\animatedsheen0"
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"$sheenmaptint" "[ 1 1 1 ]"
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"$sheenmapmaskframe" "0"
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"$sheenindex" "0"
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30+
"$glowcolor" "1"
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"$yellow" "0"
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"Proxies"
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{
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"AnimatedWeaponSheen"
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{
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"animatedtexturevar" "$sheenmapmask"
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"animatedtextureframenumvar" "$sheenmapmaskframe"
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"animatedtextureframerate" "40"
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}
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"invis"
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{
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}
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"ModelGlowColor"
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{
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"resultVar" "$glowcolor"
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}
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"Equals"
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{
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"srcVar1" "$glowcolor"
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"resultVar" "$selfillumtint"
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}
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"Equals"
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{
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"srcVar1" "$glowcolor"
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"resultVar" "$color2"
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}
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"YellowLevel"
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{
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"resultVar" "$yellow"
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}
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"Multiply"
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{
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"srcVar1" "$color2"
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"srcVar2" "$yellow"
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"resultVar" "$color2"
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}
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}
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}
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"VertexLitGeneric"
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{
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"$baseTexture" "models\weapons\v_pda_engineer/v_pda_engineer_screen"
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"$basemapalphaphongmask" "1"
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"$basealphaenvmapmask" "1"
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// "$bumpmap" "models/weapons\v_pda_engineer\v_pda_engineer_screen_normal"
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// "$translucent" 1
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"$envmap" "env_cubemap"
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"$envmaptint" "[.2 .2 .2]"
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"$phong" "1"
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"$phongexponent" "25"
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"$phongboost" "5"
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"$lightwarptexture" "models\lightwarps\weapon_lightwarp"
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"$phongfresnelranges" "[.25 .5 1]"
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// Cloaking
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"$cloakPassEnabled" "1"
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"$sheenPassEnabled" "1"
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"$sheenmap" "cubemaps\cubemap_sheen001"
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"$sheenmapmask" "Effects\AnimatedSheen\animatedsheen0"
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"$sheenmaptint" "[ 1 1 1 ]"
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"$sheenmapmaskframe" "0"
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"$sheenindex" "0"
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27+
"$glowcolor" "1"
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"$yellow" "0"
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"Proxies"
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{
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"AnimatedWeaponSheen"
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{
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"animatedtexturevar" "$sheenmapmask"
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"animatedtextureframenumvar" "$sheenmapmaskframe"
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"animatedtextureframerate" "40"
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}
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"invis"
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{
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}
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"ModelGlowColor"
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{
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"resultVar" "$glowcolor"
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}
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"Equals"
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{
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"srcVar1" "$glowcolor"
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"resultVar" "$selfillumtint"
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}
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"Equals"
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{
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"srcVar1" "$glowcolor"
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"resultVar" "$color2"
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}
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"YellowLevel"
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{
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"resultVar" "$yellow"
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}
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"Multiply"
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{
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"srcVar1" "$color2"
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"srcVar2" "$yellow"
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"resultVar" "$color2"
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}
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}
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}
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game/mod_tf/scripts/items/items_game.txt

Lines changed: 1 addition & 1 deletion
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{
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"name" "mod mini-crit airborne deploy"
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"attribute_class" "mini_crit_airborne_deploy"
222463-
"description_string" "#Attrib_MiniCritAirborneEnemiesDeploy"
222463+
"description_string" "#Attrib_MiniCritsAirborneDeploy"
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"description_format" "value_is_additive"
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"hidden" "0"
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"effect_type" "positive"

game/quiver/info_changelog.txt

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@@ -29,6 +29,9 @@ Whitelists:
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- The B.A.S.E. Jumper
3030
- The Atomizer
3131
- The Beggar's Bazooka
32+
- Darwin's Danger Shield
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- The Cleaner's Carbine
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- The Reserve Shooter
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3336
Blacklists:
3437
- The Spy-Cicle
@@ -64,6 +67,15 @@ Details:
6467
- Fixed a bug where the Sandman doesn't play special sounds when hitting a player with a ball.
6568
- Fixed the broken armor effect sometimes not completely getting removed when the player gets an armor refill.
6669
- Made it so the Beggar's Bazooka no longer reduces ammo during a misfire.
70+
- The Darwin's Danger Shield now only gives a 15 max health bonus and a 10 max armor bonus instead of afterburn immunity and fire resistance.
71+
- Instead of a meter that does mini-crits when filled, The Cleaner's Carbine has been rebalanced to give 3 seconds of crits on kill, however these crits are affected by falloff (similar to the post-JI Ambassador)
72+
- Fixed the Engineer's build PDA not having proper mini-crit glow colors
73+
- Fixed the stock flame thrower not having proper mini-crit glow colors
74+
- The Reserve Shooter now crits airborne opponents (not including jumping or air jumping players) within 3 seconds of it being deployed. After the 3 seconds has elapsed, the crits are downgraded to mini-crits.
75+
- The Reserve Shooter now has a 15% fire rate penalty.
76+
- Fixed a bug where you couldn't send armored enemies airborne.
77+
- Fixed the armor broken condition not respecting some mini-crit attributes.
78+
- Made it so the the Flying Guillotine guarantees full crits on long distance hits with enemies that just got their armor broken.
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Quiver Private Alpha 1.1.0:
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Whitelists:

game/quiver/info_highlights.txt

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@@ -97,6 +97,11 @@ Unlockable weapon balance changes:
9797
- The Atomizer's triple jump is now passive. Mini-Crits will no longer occur when dealing hits while airborne.
9898
- The Baby Face's Blaster now takes 150 damage to fill boost instead of 100.
9999
- Made it so the Beggar's Bazooka no longer reduces ammo during a misfire.
100+
- The Darwin's Danger Shield now only gives a 15 max health bonus and a 10 max armor bonus instead of afterburn immunity and fire resistance.
101+
- Instead of a meter that does mini-crits when filled, The Cleaner's Carbine has been rebalanced to give 3 seconds of crits on kill, however these crits are affected by falloff (similar to the post-JI Ambassador)
102+
- The Reserve Shooter now crits airborne opponents (not including jumping or air jumping players) within 3 seconds of it being deployed. After the 3 seconds has elapsed, the crits are downgraded to mini-crits.
103+
- The Reserve Shooter now has a 15% fire rate penalty.
104+
- Made it so the the Flying Guillotine guarantees full crits on long distance hits with enemies that just got their armor broken.
100105

101106
MvM Changes:
102107
- Added armor-related upgrades to MvM (max armor, pierces damage resistances, and armor resistance).

game/quiver/info_whitelist.txt

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7676
- The B.A.S.E. Jumper
7777
- The Atomizer* (w/ balance changes)
7878
- The Beggar's Bazooka (w/ balance changes)
79+
- Darwin's Danger Shield* (w/ balance changes)
80+
- The Cleaner's Carbine* (w/ balance changes)
81+
- The Reserve Shooter (w/ balance changes)
7982

8083
* - Weapon was whitelisted as long as it got a rebalance.

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