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Reverted the random crits change as it didn't seem to make a difference through testing
1 parent a97e184 commit 4dd5493

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-2
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3 files changed

+5
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game/quiver/cfg/settings_default.scr

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@@ -94,7 +94,7 @@ DESCRIPTION SERVER_OPTIONS
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{
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"#TF_Quickplay_RandomCrits"
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{ BOOL }
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{ "1" }
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{ "0" }
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}
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"qf_tdm_enable"

game/quiver/info_changelog.txt

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@@ -87,7 +87,6 @@ Details:
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- Set the Sniper's ammo count back from 16 to 25.
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- The Family Business is now a multi-class shotgun.
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- Added a Vaccinator shield to visualize armor. (temporary)
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- Re-enabled random critical hits.
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- Disabled random crits on custom weapons that can situationally crit.
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- Added the following Source SDK Pull Requests:
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- #1437: MvM: Fix Explosive Headshot working on invulnerable target

src/game/shared/tf/tf_weaponbase.cpp

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@@ -281,7 +281,11 @@ int g_iScopeDustTextureID = 0;
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#endif
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#if defined(QUIVER_DLL)
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ConVar tf_weapon_criticals("tf_weapon_criticals", "0", FCVAR_REPLICATED | FCVAR_NOTIFY, "Whether or not random crits are enabled");
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#else
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ConVar tf_weapon_criticals("tf_weapon_criticals", "1", FCVAR_REPLICATED | FCVAR_NOTIFY, "Whether or not random crits are enabled");
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#endif
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//=============================================================================
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//

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