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1 parent f0995d7 commit 5461ff0

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-2
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game/mod_hl2mp/cfg/admins.txt

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"Admins"
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{
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"[U:1:00000000]"
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{
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"flags" "z"
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}
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}

game/mod_tf/cfg/admins.txt

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"Admins"
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{
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"[U:1:00000000]"
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{
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"flags" "z"
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}
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}

game/quiver/cfg/admins.txt

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"Admins"
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{
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"[U:1:00000000]"
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{
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"flags" "z"
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}
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}

game/quiver/cfg/valve.rc

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@@ -15,6 +15,6 @@ stuffcmds
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// display the startup level
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startupmenu
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//map_background background01
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map_background background01
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sv_unlockedchapters 99

game/survivor2/cfg/admins.txt

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@@ -0,0 +1,7 @@
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"Admins"
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{
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"[U:1:00000000]"
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{
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"flags" "z"
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}
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}

src/game/client/hl2/c_basehlplayer.h

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@@ -52,6 +52,10 @@ class C_BaseHLPlayer : public C_BasePlayer
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bool IsWeaponLowered( void ) { return m_HL2Local.m_bWeaponLowered; }
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#ifdef BDSBASE
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bool IsHoldingAnyEntity(void) { return m_HL2Local.m_bHoldingObject; }
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#endif
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virtual void HandleSpeedChanges( CMoveData *mv ){}
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virtual void ReduceTimers( CMoveData *mv ){}
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src/game/client/hl2/c_hl2_playerlocaldata.cpp

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Original file line numberDiff line numberDiff line change
@@ -22,6 +22,9 @@ BEGIN_RECV_TABLE_NOBASE( C_HL2PlayerLocalData, DT_HL2Local )
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RecvPropInt( RECVINFO(m_iSquadMedicCount) ),
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RecvPropBool( RECVINFO(m_fSquadInFollowMode) ),
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RecvPropBool( RECVINFO(m_bWeaponLowered) ),
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#ifdef BDSBASE
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RecvPropBool(RECVINFO(m_bHoldingObject)),
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#endif
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RecvPropEHandle( RECVINFO(m_hAutoAimTarget) ),
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RecvPropVector( RECVINFO(m_vecAutoAimPoint) ),
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RecvPropEHandle( RECVINFO(m_hLadder) ),
@@ -58,6 +61,9 @@ C_HL2PlayerLocalData::C_HL2PlayerLocalData()
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m_iSquadMedicCount = 0;
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m_fSquadInFollowMode = false;
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m_bWeaponLowered = false;
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#ifdef BDSBASE
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m_bHoldingObject = false;
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#endif
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m_hLadder = NULL;
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#ifdef HL2_EPISODIC
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m_flFlashBattery = 0.0f;

src/game/client/hl2/c_hl2_playerlocaldata.h

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@@ -39,6 +39,9 @@ class C_HL2PlayerLocalData
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int m_iSquadMedicCount;
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bool m_fSquadInFollowMode;
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bool m_bWeaponLowered;
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#ifdef BDSBASE
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bool m_bHoldingObject;
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#endif
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EHANDLE m_hAutoAimTarget;
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Vector m_vecAutoAimPoint;
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bool m_bDisplayReticle;

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