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executed the hitman's executioner. whitelist the ambassador
1 parent 367fc79 commit 61f66db

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9 files changed

+110
-200
lines changed

9 files changed

+110
-200
lines changed

game/quiver/info_changelog.txt

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@@ -32,6 +32,7 @@ Whitelists:
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- The Cleaner's Carbine
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- The Reserve Shooter
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- The Pain Train
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- The Ambassador
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Blacklists:
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- The Spy-Cicle
@@ -88,6 +89,9 @@ Details:
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- Added the Überrüstungsheiler, a new Medigun for the Medic that heals armor on top of health. Its ÜberCharge fully repairs armor and makes it unbreakable.
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- Added a 20% cloak duration penalty to the Conniver's Kunai.
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- Spies can now "fake" a reload by disguising and pressing the reload key with a full clip in their revolver.
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- Removed the Hitman's Executioner. The weapon offered too much risk for too little reward, and functioned as a even more gimped Ambassador.
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- Reverted the Ambassador's Jungle Inferno changes.
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- Increased the wait time between Ambassador shots from 1.0 seconds to 1.5 seconds.
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Quiver Private Alpha 1.1.0:
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Whitelists:

game/quiver/info_highlights.txt

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@@ -35,7 +35,6 @@ Custom Weapons:
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- The Engineer has an alternative PDA called the Valkyrie 3S, which increases your sentry turn rate in return for your buildings' maximum health.
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- Heavy gets another minigun, called the Ludmila, which increases the Heavy's survivability in exchange for damage and minigun spinup time.
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- The Soldier gets a melee that's a blast from the past, The Vitality Glitch, which increases the damage and move speed of the user when on low health, in return for damage, move speed, and armor durability.
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- The Spy gets a revolver called the Hitman's Executioner that allows you to fire close-range headshots if you're behind the enemy. In return, more mini-crit damage is taken when active.
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- The Medic gets a new Medigun called the Überrüstungsheiler that heals armor on top of health. Its ÜberCharge fully repairs armor and makes it unbreakable.
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Stock weapon balance changes:
@@ -107,6 +106,8 @@ Unlockable weapon balance changes:
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- Removed the -10 max health penalty on the Vita-Saw.
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- Made it so the Vita-Saw saves up to 20% ÜberCharge after death, instead of using the organ mechanic.
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- Added a 20% cloak duration penalty to the Conniver's Kunai.
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- Reverted the Ambassador's Jungle Inferno changes.
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- Increased the wait time between Ambassador shots from 1.0 seconds to 1.5 seconds.
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MvM Changes:
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- Added armor-related upgrades to MvM (max armor, pierces damage resistances, and armor resistance).

game/quiver/info_whitelist.txt

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@@ -79,5 +79,6 @@
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- The Cleaner's Carbine* (w/ balance changes)
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- The Reserve Shooter
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- The Pain Train
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- The Ambassador (w/ balance changes)
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* - Weapon was whitelisted as long as it got a rebalance.
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game/quiver/scripts/items/items_custom.txt

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@@ -722,97 +722,6 @@
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"drop_sound" "ui/item_metal_weapon_drop.wav"
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}
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"weapon_quiver_hitmann"
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{
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"enabled" "1"
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"prefab" "quiver_customweapon"
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"item_class" "tf_weapon_revolver"
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"craft_class" "weapon"
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"craft_material_type" "weapon"
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"capabilities"
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{
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"nameable" "1"
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}
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"tags"
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{
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"can_deal_damage" "1"
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"can_headshot" "1"
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"can_deal_critical_damage" "1"
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"can_deal_mvm_penetration_damage" "1"
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"can_deal_long_distance_damage" "1"
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}
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"base_item_name" "Hitmann"
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"show_in_armory" "1"
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"item_type_name" "#TF_Weapon_Revolver"
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"item_name" "#Quiver_Hitmann"
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"item_slot" "secondary"
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"item_quality" "unique"
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"propername" "1"
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"item_logname" "hitmans_executioner"
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"item_iconname" "ambassador"
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"min_ilevel" "5"
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"max_ilevel" "5"
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"image_inventory" "backpack/weapons/c_models/c_ambassador/parts/c_ambassador_opt"
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"image_inventory_size_w" "128"
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"image_inventory_size_h" "82"
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"model_player" "models/weapons/c_models/c_ambassador/c_ambassador.mdl"
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"attach_to_hands" "1"
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"inspect_panel_dist" "32"
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"used_by_classes"
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{
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"spy" "1"
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}
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"static_attrs"
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{
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"min_viewmodel_offset" "10 0 -6"
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}
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"attributes"
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{
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"lunchbox adds minicrits"
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{
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"attribute_class" "set_weapon_mode"
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"value" "1"
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}
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"damage bonus"
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{
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"attribute_class" "mult_dmg"
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"value" "1.10"
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}
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"closerange backattack headshot"
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{
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"attribute_class" "closerange_backattack_headshot"
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"value" "1"
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}
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"closerange backattack minicrits"
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{
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"attribute_class" "closerange_backattack_minicrits"
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"value" "1"
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}
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"minicrit dmg taken increased active"
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{
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"attribute_class" "mult_dmgtaken_minicrits_active"
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"value" "1.3"
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}
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"fire rate penalty"
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{
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"attribute_class" "mult_postfiredelay"
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"value" "1.2"
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}
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"crit mod disabled"
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{
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"attribute_class" "mult_crit_chance"
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"value" "0"
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}
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}
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"visuals"
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{
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"sound_single_shot" "Weapon_Ambassador.Single"
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"sound_burst" "Weapon_Ambassador.SingleCrit"
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}
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"mouse_pressed_sound" "ui/item_light_gun_pickup.wav"
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"drop_sound" "ui/item_light_gun_drop.wav"
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}
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"weapon_quiver_joke_lexecuteur"
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{
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"base_item_name" "L'Executeur"
@@ -1085,20 +994,13 @@
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"xifier_class_remap" "weapon_quiver_pickaxe"
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}
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"34410"
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{
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"name" "Hitmann"
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"prefab" "weapon_quiver_hitmann"
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"first_sale_date" "2010/09/29"
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"xifier_class_remap" "weapon_quiver_hitmann"
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}
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"34411"
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{
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"name" "L'Executeur"
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"prefab" "weapon_quiver_joke_lexecuteur"
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"first_sale_date" "2024/06/14"
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"xifier_class_remap" "weapon_quiver_joke_lexecuteur"
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}
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"34412"
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"34411"
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{
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"name" "Armor Healing Medigun"
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"prefab" "weapon_quiver_armor_medigun"

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