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actually put the cvar in ValveSoftware#1155 implementation
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src/game/shared/multiplay_gamerules.cpp

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@@ -93,6 +93,10 @@ ConVar fraglimit( "mp_fraglimit","0", FCVAR_NOTIFY|FCVAR_REPLICATED, "The number
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ConVar mp_show_voice_icons( "mp_show_voice_icons", "1", FCVAR_REPLICATED, "Show overhead player voice icons when players are speaking.\n" );
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#ifdef BDSBASE
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ConVar mp_enable_coloredtext("mp_enable_coloredtext", "0", FCVAR_NOTIFY|FCVAR_REPLICATED, "");
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#endif
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#ifdef GAME_DLL
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ConVar tv_delaymapchange( "tv_delaymapchange", "0", FCVAR_NONE, "Delays map change until broadcast is complete" );

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