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dragon's fury fixes/balances
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13 files changed

+70
-7
lines changed

13 files changed

+70
-7
lines changed

game/mod_tf/cfg/user_default.scr

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@@ -422,6 +422,14 @@ DESCRIPTION INFO_OPTIONS
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{ BOOL }
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{ "0" }
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}
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"tf_fireball_show_pressure"
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{
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"#TF_DragonsFuryPressure"
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"#Tooltip_DragonsFuryPressure"
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{ BOOL }
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{ "0" }
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}
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"tf_spectate_pyrovision"
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{
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game/quiver/cfg/user_default.scr

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@@ -424,6 +424,14 @@ DESCRIPTION INFO_OPTIONS
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{ BOOL }
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{ "0" }
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}
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"tf_fireball_show_pressure"
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{
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"#TF_DragonsFuryPressure"
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"#Tooltip_DragonsFuryPressure"
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{ BOOL }
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{ "1" }
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}
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"tf_spectate_pyrovision"
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{

game/quiver/cfg/valve.rc

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@@ -15,6 +15,6 @@ stuffcmds
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// display the startup level
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startupmenu
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//map_background background01
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map_background background01
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2020
sv_unlockedchapters 99

game/quiver/info_changelog.txt

Lines changed: 3 additions & 2 deletions
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@@ -68,9 +68,10 @@ Quiver Private Alpha 1.1.0 (WIP):
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- Removed the headshot range restriction for the Railgun.
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- Bots can now use go-karts.
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- Bots can now use the Shortstop's shove.
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- Fixed a bug where bots continuously eat sandviches in spawn.
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- Restored the Dragon's Fury to its original Jungle Inferno version.
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- The Dragon's Fury now deals 25% more damage against armor.
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- The Dragon's Fury now 100% crits vs players that just had their armor break, in return for 20 less max armor on the user.
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- The Dragon's Fury's unused pressure meter now shows up by default, allowing you to view its pressure when switching weapons.
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- Added additional repair cost rate attributes to weapons that add armor or improve armor durability.
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- Added the following Source SDK Pull Requests:
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- #1437: MvM: Fix Explosive Headshot working on invulnerable target
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- #1440: Treat being in background map as not in-game

game/quiver/info_highlights.txt

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@@ -84,7 +84,8 @@ Unlockable weapon balance changes:
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- Fixed Ullapool Caber explosions not counting as melee kills.
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- Fixed Ullapool Caber not using mini-crits when charging.
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- Restored the Dragon's Fury to its original Jungle Inferno version.
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- The Dragon's Fury now deals 25% more damage against armor.
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- The Dragon's Fury now 100% crits vs players that just had their armor break, in return for 20 less max armor on the user.
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- The Dragon's Fury's unused pressure meter now shows up by default, allowing you to view its pressure when switching weapons.
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MvM Changes:
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- Added armor-related upgrades to MvM (max armor, pierces damage resistances, and armor resistance).
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@@ -0,0 +1,17 @@
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#base "HudItemEffectMeter.res"
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"Resource/UI/HudItemEffectMeter_FlameBall.res"
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{
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HudItemEffectMeter
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{
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"fieldName" "HudItemEffectMeter"
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"xpos" "r214"
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"ypos_minmode" "r70"
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}
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"ItemEffectMeterLabel"
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{
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"fieldName" "ItemEffectMeterLabel"
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"xpos" "43"
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}
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}

game/quiver/scripts/items/items_custom.txt

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@@ -70,6 +70,11 @@
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"attribute_class" "mult_dispenser_armor_rate"
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"value" "0.5"
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}
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"armor repair cost increased on reciever"
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{
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"attribute_class" "mult_armor_repair_cost_reciever"
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"value" "1.40"
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}
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"charge recharge rate increased"
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{
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"attribute_class" "charge_recharge_rate"
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"attribute_class" "mult_dispenser_armor_rate"
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"value" "0.85"
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}
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"armor repair cost increased on reciever"
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{
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"attribute_class" "mult_armor_repair_cost_reciever"
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"value" "1.20"
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}
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}
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"visuals"
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{

game/quiver/scripts/items/items_game.txt

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@@ -25774,6 +25774,11 @@
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"attribute_class" "mult_dispenser_armor_rate"
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"value" "0.90"
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}
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"armor repair cost increased on reciever"
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{
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"attribute_class" "mult_armor_repair_cost_reciever"
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"value" "1.20"
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}
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"engineer sentry build rate multiplier"
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{
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"attribute_class" "sentry_build_rate_multiplier"
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"static_attrs"
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{
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"min_viewmodel_offset" "10 -3 -10"
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"item_meter_charge_type" "1"
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"item_meter_charge_type" "1"
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"item_meter_charge_rate" "0.8"
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"meter_label" "#TF_Pressure"
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"meter_label" "#Quiver_Pressure"
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"hidden primary max ammo bonus" "0.2"
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"airblast cost scale hidden" "0.25"
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"dragons fury neutral properties" "1"
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"dragons fury positive properties" "1"
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"dragons fury negative properties" "1"
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"extinguish restores health" "20"
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"armor damage increased on target" "1.25"
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"crit vs fresh meat" "4194304"
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"max armor additive penalty" "-20"
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}
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"visuals"
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{

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