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reduce spawn protection length
1 parent 6e90202 commit 79950f7

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3 files changed

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game/quiver/info_changelog.txt

Lines changed: 1 addition & 1 deletion
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@@ -32,7 +32,7 @@ Quiver Private Alpha 1.1.0 (WIP):
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- The Ludmila no longer pierces through armor, in favor of it having a 20% damage bonus against armor.
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- Added an option for Quake 3 hit sounds.
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- Minigun/Sniper rifle aiming now considers movespeed when calculating the aiming move speed.
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- Added 8 seconds of spawn protection in TDM mode.
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- Added 4 seconds of spawn protection in TDM mode.
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- Fixed another bug where the TDM HUD is overlayed over other gamemode's HUD elements.
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- Added the following Source SDK Pull Requests:
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- #1437: MvM: Fix Explosive Headshot working on invulnerable target
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src/game/server/tf/tf_player.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -294,7 +294,7 @@ ConVar sv_vote_late_join_cooldown( "sv_vote_late_join_cooldown", "300", FCVAR_NO
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#if defined(QUIVER_DLL)
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ConVar qf_tdm_spawnprotection("qf_tdm_spawnprotection", "1", FCVAR_NOTIFY, "");
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ConVar qf_tdm_spawnprotection_length("qf_tdm_spawnprotection_length", "8", FCVAR_NOTIFY, "");
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ConVar qf_tdm_spawnprotection_length("qf_tdm_spawnprotection_length", "4", FCVAR_NOTIFY, "");
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#endif
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#ifdef BDSBASE

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