2525// memdbgon must be the last include file in a .cpp file!!!
2626#include " tier0/memdbgon.h"
2727
28- #ifdef BDSBASE
29- #ifdef TF_CLIENT_DLL
30- ConVar r_classic_blood (" r_classic_blood" , " 0" , FCVAR_DEVELOPMENTONLY);
31- #else
32- ConVar r_classic_blood (" r_classic_blood" , " 0" , FCVAR_ARCHIVE);
33- #endif
34- #endif
35-
3628CLIENTEFFECT_REGISTER_BEGIN ( PrecacheEffectBloodSpray )
3729CLIENTEFFECT_MATERIAL( " effects/blood_core" )
3830CLIENTEFFECT_MATERIAL( " effects/blood_gore" )
@@ -510,24 +502,6 @@ DECLARE_CLIENT_EFFECT( "bloodspray", BloodSprayCallback );
510502void BloodImpactCallback ( const CEffectData & data )
511503{
512504 bool bFoundBlood = false ;
513-
514- #ifdef BDSBASE
515- if (!r_classic_blood.GetBool ())
516- {
517- // Find which sort of blood we are
518- for (int i = 0 ; i < ARRAYSIZE (bloodCallbacks); i++)
519- {
520- if (bloodCallbacks[i].nColor == data.m_nColor )
521- {
522- QAngle vecAngles;
523- VectorAngles (-data.m_vNormal , vecAngles);
524- DispatchParticleEffect (bloodCallbacks[i].lpszParticleSystemName , data.m_vOrigin , vecAngles);
525- bFoundBlood = true ;
526- break ;
527- }
528- }
529- }
530- #else
531505 // Find which sort of blood we are
532506 for (int i = 0 ; i < ARRAYSIZE (bloodCallbacks); i++)
533507 {
@@ -540,7 +514,6 @@ void BloodImpactCallback( const CEffectData & data )
540514 break ;
541515 }
542516 }
543- #endif
544517
545518 if ( bFoundBlood == false )
546519 {
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