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re-enable random crits
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-4
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game/quiver/info_changelog.txt

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@@ -89,6 +89,7 @@ Details:
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- Set the Sniper's ammo count back from 16 to 25.
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- The Family Business is now a multi-class shotgun.
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- Added a Vaccinator shield to visualize armor, but it doesn't flash on hit.
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- Re-enabled random critical hits.
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- Added the following Source SDK Pull Requests:
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- #1437: MvM: Fix Explosive Headshot working on invulnerable target
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- #1440: Treat being in background map as not in-game

src/game/shared/tf/tf_weaponbase.cpp

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@@ -281,11 +281,7 @@ int g_iScopeDustTextureID = 0;
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#endif
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#if defined(QUIVER_DLL)
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ConVar tf_weapon_criticals("tf_weapon_criticals", "0", FCVAR_REPLICATED | FCVAR_NOTIFY, "Whether or not random crits are enabled");
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#else
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ConVar tf_weapon_criticals("tf_weapon_criticals", "1", FCVAR_REPLICATED | FCVAR_NOTIFY, "Whether or not random crits are enabled");
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#endif
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//=============================================================================
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//

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