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removed jumping when charging
1 parent 25fa4b5 commit b639c8c

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3 files changed

+2
-11
lines changed

3 files changed

+2
-11
lines changed

game/quiver/info_changelog.txt

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@@ -61,6 +61,7 @@ Quiver Private Alpha 1.1.0 (WIP):
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- The Warrior's Spirit's 50 health on kill attribute was changed to an attribute awarding up to 10 health on hit.
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- The Warrior's Spirit now lowers the Heavy's max health by 20.
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- Lowered the Warrior's Spirit's damage bonus from 30 to 25.
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- The Charge Shield's jumping has been removed.
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- Added the following Source SDK Pull Requests:
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- #1437: MvM: Fix Explosive Headshot working on invulnerable target
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- #1440: Treat being in background map as not in-game

game/quiver/info_highlights.txt

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@@ -25,7 +25,7 @@ Class changes:
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Custom Weapons:
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- All Demoknight swords and shields have been truncated into the Charge Shield and the Sword.
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- The Charge Shield provides fast turning control, the ability to refill 35% of your charge through melee kills, the ability to jump (at the expense of 15% of your charge per jump) and increased armor durability at the expense of getting a slower armor repair rate from dispensers.
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- The Charge Shield provides fast turning control, the ability to refill 35% of your charge through melee kills and increased armor durability at the expense of getting a slower armor repair rate from dispensers.
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- The Sword is similar to the Eyelander, but it offers a 20% damage bonus in return for 35% of both primary and secondary ammo, 15 less armor, and 40 less maximum health.
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- When both weapons are used, Demoknights have tougher armor and use a more powerful melee than stock in exchange for your secondary, a portion of your health and armor, and your grenade launcher's ammo supply. Due to the Sword's speed and health bonus, a Demoknight can gain up to 200 health, and run nearly as fast as a Scout.
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- Alternative versions of the Sword are available, replicating the look of various versions of the Eyelander.

game/quiver/scripts/items/items_custom.txt

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@@ -100,16 +100,6 @@
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"attribute_class" "allowed_in_medieval_mode"
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"value" "1"
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}
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"charge allow jump cosmetic"
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{
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"attribute_class" "charge_allow_jump_cosmetic"
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"value" "1"
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}
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"charge allow jump for charge"
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{
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"attribute_class" "charge_allow_jump_for_charge"
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"value" "0.20"
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}
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}
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"mouse_pressed_sound" "ui/item_wood_pole_pickup.wav"
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"drop_sound" "ui/item_wood_pole_drop.wav"

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