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the whitelistening
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7 files changed

+144
-47
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game/mod_tf/scripts/items/items_game.txt

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@@ -32218,6 +32218,7 @@
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"min_ilevel" "5"
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"max_ilevel" "5"
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"craft_class" ""
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"reskin" "1"
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"craft_material_type" ""
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"image_inventory" "backpack/weapons/c_models/c_ttg_watch/c_ttg_watch"
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"image_inventory_size_w" "128"
@@ -36872,6 +36873,7 @@
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"attach_to_hands" "1"
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"item_logname" "saxxy"
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"item_iconname" "saxxy"
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"reskin" "0"
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"image_inventory" "backpack/weapons/c_models/c_saxxy/c_saxxy"
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"image_inventory_size_w" "128"
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"image_inventory_size_h" "82"
@@ -53438,6 +53440,7 @@
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"anim_slot" "FORCE_NOT_USED"
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"item_quality" "unique"
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"propername" "1"
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"reskin" "1"
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"image_inventory" "backpack/workshop_partner/weapons/v_models/v_hm_watch/v_hm_watch"
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"image_inventory_size_w" "128"
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"image_inventory_size_h" "82"
@@ -57372,6 +57375,7 @@
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"attach_to_hands" "1"
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"inspect_panel_dist" "40"
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"item_quality" "unique"
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"reskin" "0"
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"propername" "1"
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"min_ilevel" "1"
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"max_ilevel" "100"
@@ -58416,6 +58420,7 @@
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"image_inventory" "backpack/weapons/c_models/c_breadmonster_sapper/c_breadmonster_sapper"
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"min_ilevel" "1"
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"max_ilevel" "100"
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"reskin" "1"
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"inspect_panel_dist" "25"
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"anim_slot" "building"
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"model_player" "models/weapons/c_models/c_breadmonster_sapper/c_breadmonster_sapper.mdl"

game/quiver/info_changelog.txt

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@@ -1,4 +1,36 @@
11
Quiver Private Alpha 1.2.0:
2+
Whitelists:
3+
- The Liberty Launcher
4+
- The Air Strike
5+
- The Gunboats
6+
- The Concheror
7+
- The Panic Attack
8+
- The Disciplinary Action
9+
- The Scorch Shot
10+
- The Homewrecker/Maul
11+
- The Powerjack
12+
- The Hot Hand
13+
- The Brass Beast
14+
- The Huo-Long Heater
15+
- The Dalokoh's Bar/Fishcake
16+
- The Second Banana
17+
- The Gloves of Running Urgently/Bread Bite
18+
- The Fists of Steel
19+
- The Eviction Notice
20+
- The Widowmaker
21+
- The Eureka Effect
22+
- The Blutsauger
23+
- The Overdose
24+
- The Cozy Camper
25+
- The Diamondback
26+
- The Red-Tape Recorder
27+
28+
Blacklists:
29+
- The Spy-Cicle
30+
31+
Added the following Source SDK Pull Requests:
32+
- #1466: MAX_MENU_STRING increase (increased to 4096 characters)
33+
- #1469: Fix Sappers becoming indestructible under certain circumstances
234

335
Details:
436
- Fixed a bug where the mini-crit damage effect doesn't show up when your shield breaks.
@@ -10,15 +42,32 @@ Details:
1042
- Fixed env_sun sprite disappearing when you look at it.
1143
- Fixed issues with the inventory system.
1244
- Updated items_game to reflect the latest TF2 update.
13-
- Added the following Source SDK Pull Requests:
14-
- #1466: MAX_MENU_STRING increase (increased to 4096 characters)
45+
- Removed the Family Business from Soldier.
46+
- Fixed the Lolichop, Rainblower, Apoco-Fists, Enthusiast's Timepiece, Snack Attack, and Quäckenbirdt not showing up.
47+
- Added the ability for server owners to re-enable stun with qf_allow_stun.
1548

1649
Quiver Private Alpha 1.1.0:
1750
Whitelists:
1851
- The Baby Face's Blaster
1952
- The Warrior's Spirit
2053
- The Sandman
2154

55+
Added the following Source SDK Pull Requests:
56+
- #1437: MvM: Fix Explosive Headshot working on invulnerable target
57+
- #1440: Treat being in background map as not in-game
58+
- #1439: Network player's handedness preference to spectators
59+
- #1444: Hide intel upgrade hud when no intel is enabled
60+
- #1446: Add Confirm dialog before opening Twitch in browser
61+
- #1450: Freezecam mat_viewportscale fix
62+
- #1451: Fix mult_reload_time_while_healed in tf_weaponbase.cpp
63+
- #1452: Fix Vaccinator resist icons persisting when a player changes (displayed) team (Vaccinator is not whitelisted but this was added to keep the base up to date)
64+
- #1448: Fix point_camera transmit state in multiplayer
65+
- #1455: Reimplement "panic_attack" attribute
66+
- #1463: Fix Engineer melee swing storage/double swing exploit
67+
Updated the following Source SDK Pull Requests:
68+
- #1192: Make it so Vita-Saw attacks on MvM robots spawn a bolt instead of a spleen (outside of Wave 666)
69+
- #1380: all games: Add support for animated avatars
70+
2271
Details:
2372
- Disabled stun in most instances, except in MvM where it's crucial against robots.
2473
- Disabled player glows on spawn and spectator (except in MvM).
@@ -103,21 +152,6 @@ Details:
103152
- The Family Business is now a multi-class shotgun.
104153
- Added a Vaccinator shield to visualize armor. (temporary)
105154
- Disabled random crits on custom weapons that can situationally crit.
106-
- Added the following Source SDK Pull Requests:
107-
- #1437: MvM: Fix Explosive Headshot working on invulnerable target
108-
- #1440: Treat being in background map as not in-game
109-
- #1439: Network player's handedness preference to spectators
110-
- #1444: Hide intel upgrade hud when no intel is enabled
111-
- #1446: Add Confirm dialog before opening Twitch in browser
112-
- #1450: Freezecam mat_viewportscale fix
113-
- #1451: Fix mult_reload_time_while_healed in tf_weaponbase.cpp
114-
- #1452: Fix Vaccinator resist icons persisting when a player changes (displayed) team (Vaccinator is not whitelisted but this was added to keep the base up to date)
115-
- #1448: Fix point_camera transmit state in multiplayer
116-
- #1455: Reimplement "panic_attack" attribute
117-
- #1463: Fix Engineer melee swing storage/double swing exploit
118-
- Updated the following Source SDK Pull Requests:
119-
- #1192: Make it so Vita-Saw attacks on MvM robots spawn a bolt instead of a spleen (outside of Wave 666)
120-
- #1380: all games: Add support for animated avatars
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122156
Quiver Private Alpha 1.0.1:
123157
Whitelists:
@@ -135,6 +169,16 @@ Whitelists:
135169
- The Spy-cicle
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- Eternal Reward/Wanga Prick
137171

172+
Added the following Source SDK Pull Requests:
173+
- #1428: Fix steam input not working for the upgrade station menu
174+
- #1424: Auto-equip powerup canteen when ForceUpgrades is enabled (Freaky Fair)
175+
- #1432: Fix joining a new lobby while being revived locking up the camera
176+
- #1433: Add client ConVars for changing viewmodel position and angle offsets
177+
- #1434: Improve the random class selection algorithm to reduce the chance of failure
178+
- #1435: Fix jump start animation not working when the player has increased jump height
179+
Updated the following Source SDK Pull Requests:
180+
- #1417: Add inverse kinematics solving in model panels
181+
138182
Details:
139183
- Demoman and Soldier speed has been decreased to 315 from 340.
140184
- Sniper and Spy speed has been reduced to 325 from 340.
@@ -162,15 +206,6 @@ Details:
162206
- Added dm_ravine, dm_lumberyard, and dm_2fort, the first Team Deathmatch maps, built off the Arena/CTF maps of the same name.
163207
- Added mod_version command so you can view the mod's version.
164208
- Added a disclaimer on the HUD about the mod's development state.
165-
- Added the following Source SDK Pull Requests:
166-
- #1428: Fix steam input not working for the upgrade station menu
167-
- #1424: Auto-equip powerup canteen when ForceUpgrades is enabled (Freaky Fair)
168-
- #1432: Fix joining a new lobby while being revived locking up the camera
169-
- #1433: Add client ConVars for changing viewmodel position and angle offsets
170-
- #1434: Improve the random class selection algorithm to reduce the chance of failure
171-
- #1435: Fix jump start animation not working when the player has increased jump height
172-
- Updated the following Source SDK Pull Requests:
173-
- #1417: Add inverse kinematics solving in model panels
174209

175210
Quiver Private Test 4:
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Whitelists:
@@ -179,6 +214,21 @@ Whitelists:
179214
- The Tomislav
180215
- The L'Etranger
181216

217+
Added the following Source SDK Pull Requests:
218+
- #1402: Fix mouse mode not working in MvM scoreboard
219+
- #1404: Add metal change number batching
220+
- #1405: Remove ammo metal prediction if the weapon has add_onhit_ammo
221+
- #1407: Make trigger_hurt double w/ forgiveness actually forgive
222+
- #1408: Fix MoveableSubPanel showing while dead
223+
- #1409: Fix sentry "buffering" wrangler inputs
224+
- #1410: Fix Switching from the medigun while healing someone screwing with viewmodels
225+
- #1411: Make the "Pass to me!" voice menu command only show in Passtime
226+
- #1413: Adds vscript functions to point_populator_interface
227+
- #1414: Fix Eyelander/Sword's overheal drain rate & make health gain consistent with other weapons
228+
- #1415: Fix the tf_projectile_arrow entity changing direction upon entering water
229+
- #1420: Allow the Shortstop to shove while reloading
230+
- #1417: Add inverse kinematics solving in model panels
231+
182232
Details:
183233
- Re-enabled shield break responses.
184234
- Removed airborne crits from the Vitality Glitch.
@@ -225,20 +275,6 @@ Details:
225275
- The Sword now pierces armor.
226276
- Fixed the Hitman's Heatmaker not piercing armor.
227277
- Added bosses, telefrags, hazards, and penetrated sniper shots into the list of things that can penetrate armor.
228-
- Added the following Source SDK Pull Requests:
229-
- #1402: Fix mouse mode not working in MvM scoreboard
230-
- #1404: Add metal change number batching
231-
- #1405: Remove ammo metal prediction if the weapon has add_onhit_ammo
232-
- #1407: Make trigger_hurt double w/ forgiveness actually forgive
233-
- #1408: Fix MoveableSubPanel showing while dead
234-
- #1409: Fix sentry "buffering" wrangler inputs
235-
- #1410: Fix Switching from the medigun while healing someone screwing with viewmodels
236-
- #1411: Make the "Pass to me!" voice menu command only show in Passtime
237-
- #1413: Adds vscript functions to point_populator_interface
238-
- #1414: Fix Eyelander/Sword's overheal drain rate & make health gain consistent with other weapons
239-
- #1415: Fix the tf_projectile_arrow entity changing direction upon entering water
240-
- #1420: Allow the Shortstop to shove while reloading
241-
- #1417: Add inverse kinematics solving in model panels
242278

243279
Quiver Private Test 3:
244280
Whitelists:

game/quiver/info_credits.txt

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@@ -3,6 +3,7 @@ Credits:
33
- Sae35 for help with compiling a few maps.
44
- castaway.tf for documenting older weapon changes that inspired some Quiver Fortress weapon balances.
55
- rafradek for some bot AI changes (sigsegv-mvm)
6+
- Bad Weapon Rehabilitation for documenting weapon balance ideas that inspired some Quiver Fortress weapon balances.
67
- The Valve Developer Community for the following articles:
78
https://developer.valvesoftware.com/wiki/Detail_props/Aspect_ratio_fix
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https://developer.valvesoftware.com/wiki/General_SDK_Snippets_%2526_Fixes

game/quiver/info_highlights.txt

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@@ -2,7 +2,7 @@ Quiver Fortress:
22

33
Highlights:
44
- Powered by the BDS (Bitl Development Studio) Base fork of the Source SDK, which implements item whitelisting, animated avatar support, legacy viewmodels, Discord RPC, the implementation of over 200+ community-made pull requests from the official Source SDK repo, and more.
5-
- Faster paced than based TF2. Run speed on all classes has been increased, and all classes have the ability to bunny hop (up to 2x their normal move speed). Each class has different air speed caps and bunnyhop speed boosts, making each class feel unique to play.
5+
- Faster paced than based TF2. Run speed on all classes has been increased, and all classes have the ability to bunny hop (up to 2x their normal move speed). Each class has different air speed caps and bunnyhop speed boosts, making each class feel unique to play. Stun has also been removed, making movement more consistent in active combat.
66
- Added Armor, a damage resistance layer that protects each class. How strong the armor is depends on each class.
77
- Legacy menu and legacy weapon viewmodels have been restored.
88
- The weapon list has been curated to fit the faster playstyle. Weapon reskins of stock weapons are allowed, alongside normal and reskin versions of some unlocks (see info_whitelist.txt).

game/quiver/info_whitelist.txt

Lines changed: 25 additions & 2 deletions
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@@ -25,7 +25,7 @@
2525
- The Family Business
2626
- The Kritzkrieg
2727
- The Quick-Fix (w/ balance changes)
28-
- The Ubersaw
28+
- The Übersaw
2929
- The Amputator
3030
- The Vita-Saw
3131
- The Huntsman/Fortified Compound (w/ balance changes)
@@ -41,12 +41,35 @@
4141
- The L'Etranger
4242
- The Tomislav
4343
- The Conniver's Kunai* (w/ balance changes)
44-
- The Spy-cicle
4544
- The Eternal Reward/Wanga Prick
4645
- The Back Scatter
4746
- The Force-a-Nature* (w/ balance changes)
4847
- The Baby Face's Blaster* (w/ balance changes)
4948
- The Warrior's Spirit* (w/ balance changes)
5049
- The Sandman* (w/ balance changes)
50+
- The Liberty Launcher
51+
- The Air Strike
52+
- The Gunboats
53+
- The Concheror
54+
- The Panic Attack
55+
- The Disciplinary Action
56+
- The Scorch Shot
57+
- The Homewrecker/Maul
58+
- The Powerjack
59+
- The Hot Hand
60+
- The Brass Beast
61+
- The Huo-Long Heater
62+
- The Dalokoh's Bar/Fishcake
63+
- The Second Banana
64+
- The Gloves of Running Urgently/Bread Bite
65+
- The Fists of Steel
66+
- The Eviction Notice
67+
- The Widowmaker
68+
- The Eureka Effect
69+
- The Blutsauger
70+
- The Overdose
71+
- The Cozy Camper
72+
- The Diamondback
73+
- The Red-Tape Recorder
5174

5275
* - Weapon was whitelisted as long as it got a rebalance.

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