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Copy file name to clipboardExpand all lines: game/quiver/info_changelog.txt
+3-4Lines changed: 3 additions & 4 deletions
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- Fixed a bug where you couldn't get Equalizer achievements with the Vitality Glitch.
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- Added a small damage bonus to the Hitman's Executioner to make headshots from behind more consistent.
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- The Artillery Cannon: Removed the bullets per shot penalty, re-enabled the revving penalties. nerfed the damage potential from 150% to 100%, and buffed the weapon's accuracy slightly from 80% to 85%.
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- Reverted the "infinite sandviches" fix as that fix reverted a feature of the Sandvich that's in Live TF2.
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- Decreased Mini-Sentry range from 1100 hammer units to 825 hammer units.
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- Team Deathmatch: Each un-wrangled Sentry kill will now count as half of a kill. Every 2 sentry kills will count as 1 player kill. Wrangled and mini-sentry kills are the only exception.
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- Improved model panel lighting.
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- Added support for main menu music in map backgrounds.
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- Changed qf_allow_tdm to qf_tdm_enable to be more in line with the other TDM commands.
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- All Australium weapons will now turn players gold.
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- Set tf_mm_next_map_vote_time from 30s to 15s (From the Summer 2025 update).
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- Updated the item schema to support Summer 2025 items.
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- Added Goldsource-styled viewmodel bobbing.
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- Added the ConVar tf_bot_models_override that makes TFBots look like MVM bots (when set to 1) or zombies (when set to 2).
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- Reduced the reload penalty on the Shortstop from 50% to 25%.
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- Added a 25 max health increase to the Shortstop to mirror its original set.
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- Reverted the shield removal on the Wrangler, as it made the weapon less fun to use.
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- The Sandman's ball now breaks armor.
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- The Sandman's ball now breaks armor. It also does 100% guaranteed critical hits against unarmored players.
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- Set the Sniper's ammo count back from 16 to 25.
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- The Family Business is now a multi-class shotgun.
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- Added a Vaccinator shield to visualize armor, but it doesn't flash on hit.
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- Added a Vaccinator shield to visualize armor. (temporary)
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- Re-enabled random critical hits.
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- Disabled random crits on custom weapons that can situationally crit.
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- Added the following Source SDK Pull Requests:
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- #1437: MvM: Fix Explosive Headshot working on invulnerable target
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- #1440: Treat being in background map as not in-game
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