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quick fix radius heal. new logo.
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+12
-2
lines changed

7 files changed

+12
-2
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bdsbase.png

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game/quiver/info_changelog.txt

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@@ -9,6 +9,7 @@ Quiver Private Alpha 1.1.0:
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- Bot names now load from a bot_name.txt file.
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- Fixed animated avatars not playing.
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- Updated the logo art.
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- The Quick Fix now can heal surrounding teammates with its Ubercharge.
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Quiver Private Alpha 1.0.1:
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- Whitelisted the Back Scatter and Force-a-Nature.

game/quiver/info_highlights.txt

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@@ -59,6 +59,7 @@ Unlockable weapon balance changes:
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- The per-backstab health bonus you get with the Conniver's Kunai was decreased from 140 health to 85, reducing the maximum health per backstab kill from 210 to 155.
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- The Flare Gun now deploys 15% faster.
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- When using the Cloak and Dagger, the jumping/bunnyhopping cloak drain increases to 4x.
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- The Quick Fix now can heal surrounding teammates with its Ubercharge.
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MvM Changes:
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- Added armor-related upgrades to MvM (max armor, pierces damage resistances, and armor resistance).

game/quiver/info_whitelist.txt

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@@ -24,7 +24,7 @@
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- The Ullapool Caber (w/ balance changes)
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- The Family Business
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- The Kritzkrieg
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- The Quick-Fix
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- The Quick-Fix (w/ balance changes)
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- The Ubersaw
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- The Amputator
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- The Vita-Saw
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game/quiver/scripts/items/items_game.txt

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@@ -219053,7 +219053,7 @@
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{
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"name" "medigun charge is megaheal"
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"attribute_class" "set_charge_type"
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"description_string" "#Attrib_Medigun_MegaHeal"
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"description_string" "#Attrib_Medigun_MegaHeal_Quiver"
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"description_format" "value_is_additive"
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"hidden" "0"
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"effect_type" "neutral"

src/game/shared/tf/tf_weapon_medigun.cpp

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@@ -1598,6 +1598,10 @@ void CWeaponMedigun::SubtractChargeAndUpdateDeployState( float flSubtractAmount,
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pOwner->ClearPunchVictims();
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RecalcEffectOnTarget( pOwner );
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StopHealingOwner(); // QuickFix uber heals the target and medic
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#if defined(QUIVER_DLL)
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// Quiver's Quick Fix also creates a radius heal effect
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pOwner->m_Shared.Heal_Radius(false);
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#endif
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#endif
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}
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}
@@ -2068,6 +2072,10 @@ void CWeaponMedigun::SecondaryAttack( void )
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if ( IsReleasingCharge() && !m_bHealingSelf )
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{
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StartHealingTarget( pOwner );
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#if defined(QUIVER_DLL)
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// Quiver's Quick Fix also creates a radius heal effect
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pOwner->m_Shared.Heal_Radius(true);
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#endif
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m_bHealingSelf = true;
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}
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}

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