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+16
-2
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game/quiver/info_changelog.txt

Lines changed: 4 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -35,8 +35,11 @@ Quiver Private Alpha 1.1.0 (WIP):
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- Added 4 seconds of spawn protection in TDM mode.
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- Fixed another bug where the TDM HUD is overlayed over other gamemode's HUD elements.
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- The Sword no longer pierces through armor, in favor of it having a 30% damage bonus against armor.
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- Fixed the custom folder not mounting.
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- Added the following Source SDK Pull Requests:
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- #1437: MvM: Fix Explosive Headshot working on invulnerable target
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- #1437: MvM: Fix Explosive Headshot working on invulnerable target
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- #1440: Treat being in background map as not in-game
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-
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Quiver Private Alpha 1.0.1:
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- Whitelisted the Back Scatter and Force-a-Nature.

src/game/client/tf/tf_hud_mainmenuoverride.cpp

Lines changed: 5 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -986,7 +986,12 @@ void CHudMainMenuOverride::OnUpdateMenu( void )
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// So try and do the least amount of work if nothing has changed.
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bool bSomethingChanged = false;
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#ifdef BDSBASE
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bool bInGame = engine->IsInGame() && !engine->IsLevelMainMenuBackground();
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#else
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bool bInGame = engine->IsInGame();
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#endif
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#if defined( REPLAY_ENABLED )
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bool bInReplay = g_pEngineClientReplay->IsPlayingReplayDemo();
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#else

src/game/client/tf/vgui/tf_matchmaking_dashboard.cpp

Lines changed: 7 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -395,7 +395,13 @@ void CTFMatchmakingDashboard::OnCommand( const char *command )
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}
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else if ( FStrEq( command, "quit" ) )
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{
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if ( engine->IsInGame() )
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#ifdef BDSBASE
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bool bInGame = engine->IsInGame() && !engine->IsLevelMainMenuBackground();
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#else
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bool bInGame = engine->IsInGame();
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#endif
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if (bInGame)
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{
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PromptOrFireCommand( "disconnect" );
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}

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