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lines changed Original file line number Diff line number Diff line change @@ -35,8 +35,11 @@ Quiver Private Alpha 1.1.0 (WIP):
3535- Added 4 seconds of spawn protection in TDM mode.
3636- Fixed another bug where the TDM HUD is overlayed over other gamemode's HUD elements.
3737- The Sword no longer pierces through armor, in favor of it having a 30% damage bonus against armor.
38+ - Fixed the custom folder not mounting.
3839- Added the following Source SDK Pull Requests:
39- - #1437: MvM: Fix Explosive Headshot working on invulnerable target
40+ - #1437: MvM: Fix Explosive Headshot working on invulnerable target
41+ - #1440: Treat being in background map as not in-game
42+ -
4043
4144Quiver Private Alpha 1.0.1:
4245- Whitelisted the Back Scatter and Force-a-Nature.
Original file line number Diff line number Diff line change @@ -986,7 +986,12 @@ void CHudMainMenuOverride::OnUpdateMenu( void )
986986 // So try and do the least amount of work if nothing has changed.
987987
988988 bool bSomethingChanged = false ;
989+ #ifdef BDSBASE
990+ bool bInGame = engine->IsInGame () && !engine->IsLevelMainMenuBackground ();
991+ #else
989992 bool bInGame = engine->IsInGame ();
993+ #endif
994+
990995#if defined( REPLAY_ENABLED )
991996 bool bInReplay = g_pEngineClientReplay->IsPlayingReplayDemo ();
992997#else
Original file line number Diff line number Diff line change @@ -395,7 +395,13 @@ void CTFMatchmakingDashboard::OnCommand( const char *command )
395395 }
396396 else if ( FStrEq ( command, " quit" ) )
397397 {
398- if ( engine->IsInGame () )
398+ #ifdef BDSBASE
399+ bool bInGame = engine->IsInGame () && !engine->IsLevelMainMenuBackground ();
400+ #else
401+ bool bInGame = engine->IsInGame ();
402+ #endif
403+
404+ if (bInGame)
399405 {
400406 PromptOrFireCommand ( " disconnect" );
401407 }
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