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disable match status HUD
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game/quiver/info_changelog.txt

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@@ -2,6 +2,7 @@ Quiver Private Alpha 1.0.1:
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- Whitelisted the Back Scatter and Force-a-Nature.
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- Removed the Force-a-Nature's stun.
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- Fixed a bug where the TDM HUD is overlayed over other gamemode's HUD elements.
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- Disabled the Match Status HUD, and restored the original TF2 round timer.
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Quiver Private Alpha 1.0.0:
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- Demoman and Soldier speed has been decreased to 315 from 340.

game/quiver/info_highlights.txt

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@@ -11,6 +11,7 @@ Highlights:
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- Bots now equip items, will actively look out for armor (on higher difficulties) and have random difficulties, giving a more dynamic single-player experience.
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- Added Team Deathmatch. Maps without a specified gamemode (no gamemode logic or entities), or with dm_ or tdm_ prefixes will be considered Team Deathmatch maps. Disable qf_allow_tdm if you wish to disable Team Deathmatch on your server and restore the original "no gamemode" logic.
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- Maps include: 2Fort, Lumberyard, Ravine.
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- Disabled the Match Status HUD, and restored the original TF2 round timer.
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Class changes:
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- Run speeds have been increased across all 9 classes. However, one aspect remains: Heavies are the slowest, Scouts are the fastest.

src/game/client/tf/tf_hud_match_status.cpp

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extern ConVar mp_winlimit;
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extern ConVar mp_tournament_stopwatch;
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#if defined(QUIVER_DLL) || defined(QUIVER_CLIENT_DLL)
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ConVar tf_use_match_hud( "tf_use_match_hud", "0", FCVAR_DEVELOPMENTONLY );
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#else
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ConVar tf_use_match_hud( "tf_use_match_hud", "1", FCVAR_ARCHIVE );
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#endif
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using namespace vgui;
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