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Artillery Cannon rebalance
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3 files changed

+22
-8
lines changed

3 files changed

+22
-8
lines changed

game/quiver/info_changelog.txt

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@@ -15,6 +15,7 @@ Quiver Private Alpha 1.1.0:
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- The Quick Fix now can heal surrounding teammates with its Ubercharge.
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- Fixed a bug where you couldn't get Equalizer achievements with the Vitality Glitch.
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- Added a small damage bonus to the Hitman's Executioner to make headshots from behind more consistent.
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- Removed the bullet penalty from the Artillery Cannon, nerfed the damage potential from 150% to 50%, and buffed the weapon's accuracy slightly.
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- Added the following Source SDK Pull Requests:
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- #1437: MvM: Fix Explosive Headshot working on invulnerable target
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game/quiver/scripts/bot_names.txt

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@@ -172,7 +172,6 @@
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"name" "Christopher"
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"name" "Daniel"
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"name" "Dan"
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"name" "Not Bitl"
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"name" "Booker"
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"name" "Elizabeth"
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"name" "Emmet"
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"name" "BOT Connor"
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"name" "Scout's Father"
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"name" "coconut.jpg"
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//Quiver
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"name" "Arthritis Morgan"
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"name" "Winston"
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"name" "Sans"
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"name" "Frisk"
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"name" "Flowey"
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"name" "Papyrus"
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"name" "Undyne"
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"name" "Alphys"
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"name" "Asgore"
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"name" "Asriel"
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"name" "Chara"
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"name" "Kris"
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"name" "Susie"
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"name" "Ralsei"
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"name" "Lancer"
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"name" "Noelle"
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"name" "Spamton"
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"name" "300 kromer"
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"name" "BIG SHOT"
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"name" "100,000 kromer"
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}

game/quiver/scripts/items/items_custom.txt

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@@ -319,11 +319,6 @@
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"attribute_class" "mult_postfiredelay"
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"value" "1.9"
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}
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"bullets per shot penalty"
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{
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"attribute_class" "mult_bullets_per_shot"
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"value" "0.65"
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}
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"aiming movespeed decreased"
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{
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"attribute_class" "mult_player_aiming_movespeed"
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"weapon spread bonus"
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{
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"attribute_class" "mult_spread_scale"
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"value" "0.20"
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"value" "0.15"
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}
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"item style override"
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{
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"reverse damage falloff damage bonus"
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{
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"attribute_class" "reverse_damage_falloff_mult_dmg"
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"value" "2.50"
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"value" "1.50"
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}
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}
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}

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