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Fixed a bug where the mini-crit damage effect doesn't show up when your shield breaks.
1 parent 4dd5493 commit ed0d4e2

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4 files changed

+15
-4
lines changed

4 files changed

+15
-4
lines changed

game/quiver/info_changelog.txt

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Quiver Private Alpha 1.2.0:
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Details:
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- Fixed a bug where the mini-crit damage effect doesn't show up when your shield breaks.
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15
Quiver Private Alpha 1.1.0:
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Whitelists:
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- The Baby Face's Blaster

game/quiver/steam.inf

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PatchVersion=2110
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ClientVersion=2110
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ServerVersion=2110
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PatchVersion=2120
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ClientVersion=2120
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ServerVersion=2120
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ProductName=quiver
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appID=243750
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ServerAppID=244310

game/quiver/version.txt

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version=Private Alpha 1.1.0
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version=Private Alpha 1.2.0

src/game/client/tf/c_tf_player.cpp

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@@ -2250,7 +2250,14 @@ class CProxyModelGlowColor : public CResultProxy
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pPlayer->m_Shared.m_bChargeGlowing = false;
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}
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#ifdef BDSBASE
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#ifdef QUIVER_DLL
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else if (pPlayer->m_Shared.InCond(TF_COND_OFFENSEBUFF) ||
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pPlayer->m_Shared.InCond(TF_COND_ENERGY_BUFF) ||
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pPlayer->m_Shared.InCond(QF_COND_ARMORJUSTBROKE) ||
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pPlayer->m_Shared.InCond(TF_COND_MINICRITBOOSTED))
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#else
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else if (pPlayer->m_Shared.InCond(TF_COND_OFFENSEBUFF) || pPlayer->m_Shared.InCond(TF_COND_ENERGY_BUFF) || pPlayer->m_Shared.InCond(TF_COND_MINICRITBOOSTED))
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#endif
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#else
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else if (pPlayer->m_Shared.InCond(TF_COND_OFFENSEBUFF) || pPlayer->m_Shared.InCond(TF_COND_ENERGY_BUFF))
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#endif

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