@@ -33,7 +33,7 @@ enum seentype_t
3333 SEEN_ALL = -1 , // Default
3434 SEEN_HIGH_PRIORITY = 0 ,
3535 SEEN_NPCS,
36- #ifdef BDSBASE
36+ #ifdef BDSBASE_NPC
3737#ifdef NEXT_BOT
3838 SEEN_MISC,
3939 SEEN_NEXTBOTS
@@ -70,7 +70,7 @@ class CAI_Senses : public CAI_Component
7070 m_SeenArrays[0 ] = &m_SeenHighPriority;
7171 m_SeenArrays[1 ] = &m_SeenNPCs;
7272 m_SeenArrays[2 ] = &m_SeenMisc;
73- #ifdef BDSBASE
73+ #ifdef BDSBASE_NPC
7474#ifdef NEXT_BOT
7575 m_SeenArrays[3 ] = &m_SeenNextBots;
7676#endif
@@ -132,7 +132,7 @@ class CAI_Senses : public CAI_Component
132132 int LookForHighPriorityEntities ( int iDistance );
133133 int LookForNPCs ( int iDistance );
134134 int LookForObjects ( int iDistance );
135- #ifdef BDSBASE
135+ #ifdef BDSBASE_NPC
136136#ifdef NEXT_BOT
137137 int LookForNextBots (int iDistance);
138138#endif
@@ -149,7 +149,7 @@ class CAI_Senses : public CAI_Component
149149 CUtlVector<EHANDLE> m_SeenHighPriority;
150150 CUtlVector<EHANDLE> m_SeenNPCs;
151151 CUtlVector<EHANDLE> m_SeenMisc;
152- #ifdef BDSBASE
152+ #ifdef BDSBASE_NPC
153153#ifdef NEXT_BOT
154154 CUtlVector<EHANDLE> m_SeenNextBots;
155155#endif
@@ -166,7 +166,7 @@ class CAI_Senses : public CAI_Component
166166 float m_TimeLastLookHighPriority;
167167 float m_TimeLastLookNPCs;
168168 float m_TimeLastLookMisc;
169- #ifdef BDSBASE
169+ #ifdef BDSBASE_NPC
170170#ifdef NEXT_BOT
171171 float m_TimeLastLookNextBots;
172172#endif
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