@@ -7,6 +7,42 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
77
88## [ Unreleased]
99
10+ ## [ 0.6.0] ( https://github.com/Bli-AIk/souprune/compare/souprune-v0.5.1...souprune-v0.6.0 ) - 2026-03-17
11+
12+ ### Added
13+
14+ - [ ** breaking** ] Battle System API Enhancement & Text Rendering Backend Overhaul ([ #83 ] ( https://github.com/Bli-AIk/souprune/pull/83 ) )
15+ - [ ** breaking** ] Comprehensive FRE system refactor and animation/editor enhancements ([ #78 ] ( https://github.com/Bli-AIk/souprune/pull/78 ) )
16+ - * (editor)* add experimental souprune_editor crate with asset browser and view editor ([ #77 ] ( https://github.com/Bli-AIk/souprune/pull/77 ) )
17+ - Add Android platform support with touch controls and build pipeline ([ #73 ] ( https://github.com/Bli-AIk/souprune/pull/73 ) )
18+ - [ ** breaking** ] Implement comprehensive dialogue system and restructure project layout ([ #71 ] ( https://github.com/Bli-AIk/souprune/pull/71 ) )
19+ - Integrate cargo-deny and optimize CI pipeline ([ #59 ] ( https://github.com/Bli-AIk/souprune/pull/59 ) )
20+ - [ ** breaking** ] integrate Fact-Rule-Event system into battle and debug tools ([ #45 ] ( https://github.com/Bli-AIk/souprune/pull/45 ) )
21+ - [ ** breaking** ] Unified Interactive View & Data-Driven Input System ([ #44 ] ( https://github.com/Bli-AIk/souprune/pull/44 ) )
22+ - * (battle)* Add Tween View Element Animation System ([ #43 ] ( https://github.com/Bli-AIk/souprune/pull/43 ) )
23+ - add ModifyViewElement command & refactor ui to view ([ #41 ] ( https://github.com/Bli-AIk/souprune/pull/41 ) )
24+
25+ ### Fixed
26+
27+ - * (ci)* copy WIT files into each crate for cargo publish compatibility
28+
29+ ### Other
30+
31+ - [ ** breaking** ] view interaction system and generic sequence engine (breaking) ([ #67 ] ( https://github.com/Bli-AIk/souprune/pull/67 ) )
32+
33+ ### Refactor
34+
35+ - [ ** breaking** ] migrate mod system from C ABI to WASM Component Model ([ #79 ] ( https://github.com/Bli-AIk/souprune/pull/79 ) )
36+ - sequence-driven architecture with dynamic modes and extensible dispatch ([ #75 ] ( https://github.com/Bli-AIk/souprune/pull/75 ) )
37+ - [ ** breaking** ] upgrade to Bevy 0.18 ([ #66 ] ( https://github.com/Bli-AIk/souprune/pull/66 ) )
38+ - [ ** breaking** ] migrate HP bar to generic ShaderMaterial and introduce DynamicMaterial2d ([ #65 ] ( https://github.com/Bli-AIk/souprune/pull/65 ) )
39+ - * (view)* replace evalexpr with fasteval for expression evaluation ([ #63 ] ( https://github.com/Bli-AIk/souprune/pull/63 ) )
40+ - refactor!(view): adopt FRE-driven reconciliation view system ([ #58 ] ( https://github.com/Bli-AIk/souprune/pull/58 ) )
41+ - [ ** breaking** ] Remove hardcoded paths and introduce unified Visual system ([ #47 ] ( https://github.com/Bli-AIk/souprune/pull/47 ) )
42+ - replace debug visualizers with Gizmos & simplify core logic ([ #46 ] ( https://github.com/Bli-AIk/souprune/pull/46 ) )
43+ - Replace bevy_smud with custom SDF rendering ([ #42 ] ( https://github.com/Bli-AIk/souprune/pull/42 ) )
44+ - Refactor RON backends to separate schema from logic ([ #40 ] ( https://github.com/Bli-AIk/souprune/pull/40 ) )
45+
1046## [ 0.5.0] ( https://github.com/Bli-AIk/souprune/releases/tag/souprune-v0.5.0 ) - 2026-01-27
1147
1248### Added
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