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Cargo.lock

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crates/souprune/CHANGELOG.md

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## [Unreleased]
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## [0.6.0](https://github.com/Bli-AIk/souprune/compare/souprune-v0.5.1...souprune-v0.6.0) - 2026-03-17
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### Added
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- [**breaking**] Battle System API Enhancement & Text Rendering Backend Overhaul ([#83](https://github.com/Bli-AIk/souprune/pull/83))
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- [**breaking**] Comprehensive FRE system refactor and animation/editor enhancements ([#78](https://github.com/Bli-AIk/souprune/pull/78))
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- *(editor)* add experimental souprune_editor crate with asset browser and view editor ([#77](https://github.com/Bli-AIk/souprune/pull/77))
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- Add Android platform support with touch controls and build pipeline ([#73](https://github.com/Bli-AIk/souprune/pull/73))
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- [**breaking**] Implement comprehensive dialogue system and restructure project layout ([#71](https://github.com/Bli-AIk/souprune/pull/71))
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- Integrate cargo-deny and optimize CI pipeline ([#59](https://github.com/Bli-AIk/souprune/pull/59))
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- [**breaking**] integrate Fact-Rule-Event system into battle and debug tools ([#45](https://github.com/Bli-AIk/souprune/pull/45))
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- [**breaking**] Unified Interactive View & Data-Driven Input System ([#44](https://github.com/Bli-AIk/souprune/pull/44))
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- *(battle)* Add Tween View Element Animation System ([#43](https://github.com/Bli-AIk/souprune/pull/43))
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- add ModifyViewElement command & refactor ui to view ([#41](https://github.com/Bli-AIk/souprune/pull/41))
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### Fixed
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- *(ci)* copy WIT files into each crate for cargo publish compatibility
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### Other
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- [**breaking**] view interaction system and generic sequence engine (breaking) ([#67](https://github.com/Bli-AIk/souprune/pull/67))
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### Refactor
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- [**breaking**] migrate mod system from C ABI to WASM Component Model ([#79](https://github.com/Bli-AIk/souprune/pull/79))
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- sequence-driven architecture with dynamic modes and extensible dispatch ([#75](https://github.com/Bli-AIk/souprune/pull/75))
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- [**breaking**] upgrade to Bevy 0.18 ([#66](https://github.com/Bli-AIk/souprune/pull/66))
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- [**breaking**] migrate HP bar to generic ShaderMaterial and introduce DynamicMaterial2d ([#65](https://github.com/Bli-AIk/souprune/pull/65))
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- *(view)* replace evalexpr with fasteval for expression evaluation ([#63](https://github.com/Bli-AIk/souprune/pull/63))
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- refactor!(view): adopt FRE-driven reconciliation view system ([#58](https://github.com/Bli-AIk/souprune/pull/58))
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- [**breaking**] Remove hardcoded paths and introduce unified Visual system ([#47](https://github.com/Bli-AIk/souprune/pull/47))
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- replace debug visualizers with Gizmos & simplify core logic ([#46](https://github.com/Bli-AIk/souprune/pull/46))
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- Replace bevy_smud with custom SDF rendering ([#42](https://github.com/Bli-AIk/souprune/pull/42))
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- Refactor RON backends to separate schema from logic ([#40](https://github.com/Bli-AIk/souprune/pull/40))
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## [0.5.0](https://github.com/Bli-AIk/souprune/releases/tag/souprune-v0.5.0) - 2026-01-27
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### Added

crates/souprune/Cargo.toml

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[package]
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name = "souprune"
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version = "0.5.1"
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version = "0.6.0"
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edition = "2024"
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authors = ["Bli-AIk <haikun2333@gmail.com>"]
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license = "LGPL-3.0-or-later"
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# Changelog
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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## [0.2.0](https://github.com/Bli-AIk/souprune/compare/souprune_schema-v0.1.0...souprune_schema-v0.2.0) - 2026-03-17
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### Added
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- [**breaking**] Battle System API Enhancement & Text Rendering Backend Overhaul ([#83](https://github.com/Bli-AIk/souprune/pull/83))

crates/souprune_schema/Cargo.toml

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[package]
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name = "souprune_schema"
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version = "0.1.0"
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version = "0.2.0"
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edition = "2024"
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license = "MIT OR Apache-2.0"
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description = "Pure data schema types for SoupRune RON files. No Bevy dependency."

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