在DX12游戏里用GDI捕捉会导致黑屏? #222
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每种捕获方法都有优势和局限,GraphicsCapture 是兼容性最好的。DX12 因为实现问题无法通过常规方法捕获到,据我所知 GraphicsCapture 是唯一可用的方法(对性能不作要求的话 MagCallback 也可以) |
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DX11的游戏没有问题
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