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sqrMin1 edited this page Nov 12, 2017
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MonoGame.Forms is the easiest way of integrating a MonoGame render window to your Windows Forms project. It should make your life much easier, when you are about to create your own editor environment.
| Class | Description | |
|---|---|---|
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Settings | Use this class to set-up MonoGame.Forms! |
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Welcome to MonoGame.Forms!
- MonoGame.Forms.NET Namespace
- MonoGame.Forms.NET.Components Namespace
- MonoGame.Forms.NET.Components.Interfaces Namespace
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MonoGame.Forms.NET.Controls Namespace
- GameControl Class
- GraphicsDeviceControl Class
- GraphicsDeviceControl.MouseWheelDownwardsEvent Delegate
- GraphicsDeviceControl.MouseWheelUpwardsEvent Delegate
- InvalidationControl Class
- MonoGameControl Class
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MonoGame.Forms.NET.Services Namespace
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EditorService Class
- EditorService Constructor
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EditorService Properties
- BackgroundColor Property
- Camera Property
- Content Property
- Font Property
- FontHeight Property
- FPSCounter Property
- GetAbsoluteMousePosition Property
- GetCurrentMultiSampleCount Property
- GetRelativeMousePosition Property
- GetRenderTargetManager Property
- GraphicsDevice Property
- Pixel Property
- ResourceContent Property
- spriteBatch Property
- SwapChainRenderTarget Property
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EditorService Methods
- AddDefaultComponents Method
- BeginAntialising Method
- BeginCamera2D Method
- BeginRenderTarget Method
- CamMove Method
- CamRotate Method
- CamZoom Method
- DisableRenderTargets Method
- Dispose Method
- EndAntialising Method
- EndCamera2D Method
- EndRenderTarget Method
- GetCamRotation Method
- GetCamZoom Method
- RemoveAllComponents Method
- RemoveDefaultComponents Method
- ResetCam Method
- ResourceContentManagerInitialize Method
- EditorService Events
- EditorService.RenderTargetManager Class
- EditorService.RenderTargetManager.RenderTarget2DHelper Class
- InvalidationService Class
- MonoGameService Class
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EditorService Class
