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Lots of channels causing a lot of protoflux update time #1

@kulzae

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@kulzae

While attempting to optimize my world I noticed a lot of cumulative protoflux update time from them. The world has about 60 fixtures with 13-15 channels each and I’m using almost two universes of channels.

Would there be any benefit to importing variables as float4s and just grouping the channels together to reduce the overall number of variables that need to be “checked”?

Most fixtures will use rgb+dimmer at a minimum and will use four channels anyways

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