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cli/src/main/resources/de/bluecolored/bluemap
fabric-1.16.2/src/main/resources/de/bluecolored/bluemap
fabric-1.17/src/main/resources/de/bluecolored/bluemap
fabric-1.18/src/main/resources/de/bluecolored/bluemap
forge-1.16.2/src/main/resources/de/bluecolored/bluemap
forge-1.17.1/src/main/resources/de/bluecolored/bluemap
spigot/src/main/resources/de/bluecolored/bluemap
sponge-8.0.0/src/main/resources/de/bluecolored/bluemap Expand file tree Collapse file tree 8 files changed +8
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lines changed Original file line number Diff line number Diff line change @@ -47,7 +47,7 @@ maps: [
4747 # 0 is no ambient light, 1 is fully lighted.
4848 # Changing this value requires a re-render of the map.
4949 # Default is 0
50- ambientLight: 0
50+ ambientLight: 0.1
5151
5252 # Defines the skylight level that the sky of the world is emitting.
5353 # This should always be equivalent to the maximum ingame sky-light for that world!
Original file line number Diff line number Diff line change @@ -47,7 +47,7 @@ maps: [
4747 # 0 is no ambient light, 1 is fully lighted.
4848 # Changing this value requires a re-render of the map.
4949 # Default is 0
50- ambientLight: 0
50+ ambientLight: 0.1
5151
5252 # Defines the skylight level that the sky of the world is emitting.
5353 # This should always be equivalent to the maximum ingame sky-light for that world!
Original file line number Diff line number Diff line change @@ -47,7 +47,7 @@ maps: [
4747 # 0 is no ambient light, 1 is fully lighted.
4848 # Changing this value requires a re-render of the map.
4949 # Default is 0
50- ambientLight: 0
50+ ambientLight: 0.1
5151
5252 # Defines the skylight level that the sky of the world is emitting.
5353 # This should always be equivalent to the maximum ingame sky-light for that world!
Original file line number Diff line number Diff line change @@ -47,7 +47,7 @@ maps: [
4747 # 0 is no ambient light, 1 is fully lighted.
4848 # Changing this value requires a re-render of the map.
4949 # Default is 0
50- ambientLight: 0
50+ ambientLight: 0.1
5151
5252 # Defines the skylight level that the sky of the world is emitting.
5353 # This should always be equivalent to the maximum ingame sky-light for that world!
Original file line number Diff line number Diff line change @@ -47,7 +47,7 @@ maps: [
4747 # 0 is no ambient light, 1 is fully lighted.
4848 # Changing this value requires a re-render of the map.
4949 # Default is 0
50- ambientLight: 0
50+ ambientLight: 0.1
5151
5252 # Defines the skylight level that the sky of the world is emitting.
5353 # This should always be equivalent to the maximum ingame sky-light for that world!
Original file line number Diff line number Diff line change @@ -47,7 +47,7 @@ maps: [
4747 # 0 is no ambient light, 1 is fully lighted.
4848 # Changing this value requires a re-render of the map.
4949 # Default is 0
50- ambientLight: 0
50+ ambientLight: 0.1
5151
5252 # Defines the skylight level that the sky of the world is emitting.
5353 # This should always be equivalent to the maximum ingame sky-light for that world!
Original file line number Diff line number Diff line change @@ -47,7 +47,7 @@ maps: [
4747 # 0 is no ambient light, 1 is fully lighted.
4848 # Changing this value requires a re-render of the map.
4949 # Default is 0
50- ambientLight: 0
50+ ambientLight: 0.1
5151
5252 # Defines the skylight level that the sky of the world is emitting.
5353 # This should always be equivalent to the maximum ingame sky-light for that world!
Original file line number Diff line number Diff line change @@ -47,7 +47,7 @@ maps: [
4747 # 0 is no ambient light, 1 is fully lighted.
4848 # Changing this value requires a re-render of the map.
4949 # Default is 0
50- ambientLight: 0
50+ ambientLight: 0.1
5151
5252 # Defines the skylight level that the sky of the world is emitting.
5353 # This should always be equivalent to the maximum ingame sky-light for that world!
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