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Description
Is your feature request related to a problem? Please describe.
Pre-generating the world results in very large storage requirements, especially on shared hosting.
Pregenerating the world is almost required for shared hosting, due to limited CPU usage etc.
Bluemap currently treats all generated chunks equally, and will create high detail high storage space for them.
Describe the solution you'd like
I would like to see chunks that have a configurable inhabited time skipped for rendering, but still otherwise marked on the map as explored.
I could set this to 30m or so in order to only render out settlements / built up areas, and players would be able to see each others builds in high detail without visiting in person, as well as use the map (as they currently do) to find new areas to loot/explore like in the end, without having the storage requirements of storing all the 3d model information of places that were just passed in transit.
Ideally there would be some form of fallback, e.g. rough biome colors, as it has been explored, or a low res image, but that's only a nice-to-have compared to knowing if an areas been potentially raided, as you can generate biome maps using the seed and providing them externally to Bluemap say via Discord.
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