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Update Spanish translation.
Credit: https://www.martindrudi.xyz/.
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="columnHeader1.Text" xml:space="preserve">
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<value>Acción</value>
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</data>
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<data name="columnHeader2.Text" xml:space="preserve">
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<value>Teclas</value>
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</data>
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<data name="conEdit.Text" xml:space="preserve">
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<value>Editar</value>
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</data>
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<data name="conReset.Text" xml:space="preserve">
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<value>Reestablecer</value>
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</data>
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<data name="conClear.Text" xml:space="preserve">
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<value>Limpiar teclas</value>
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</data>
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<data name="butReset.Text" xml:space="preserve">
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<value>Reestablecer</value>
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</data>
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<data name="butEdit.Text" xml:space="preserve">
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<value>Editar</value>
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</data>
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</root>

ScreenRuler/Forms/CalibrationForm.es.resx

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<data name="$this.Text" xml:space="preserve">
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<value>Calibrar regla</value>
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</data>
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<data name="label2.Text" xml:space="preserve">
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<value>Escalado horizontar (DPI)</value>
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</data>
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<data name="label3.Text" xml:space="preserve">
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<value>Comportamiento de escala de DPI:</value>
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</data>
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<data name="chkBidirectional.Text" xml:space="preserve">
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<value>Escalado vertical (DPI)</value>
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</data>
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<data name="label1.Text" xml:space="preserve">
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<value>Use las resoluciones de monitor especificadas en DPI para las escalas:</value>
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</data>
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<data name="tabPageDPI.Text" xml:space="preserve">
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<value>DPI del monitor</value>
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</data>
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<data name="label8.Text" xml:space="preserve">
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<value>Vertical</value>
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</data>
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<data name="label7.Text" xml:space="preserve">
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<value>Horizontal</value>
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</data>
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<data name="label6.Text" xml:space="preserve">
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<value>Unidad de medida</value>
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</data>
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<data name="label5.Text" xml:space="preserve">
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<value>Defina el tamaño de la regla actual como:</value>
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</data>
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<data name="tabPageSize.Text" xml:space="preserve">
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<value>Unidad de medida</value>
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</data>
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<data name="butCancel.Text" xml:space="preserve">
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<value>Cancelar</value>
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</data>
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<data name="label4.Text" xml:space="preserve">
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<value>Monitor:</value>
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</data>
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</root>

ScreenRuler/Forms/MarkerListForm.es.resx

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<data name="$this.Text" xml:space="preserve">
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<value>Marcas - Screen Ruler</value>
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</data>
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<data name="conUnits.Text" xml:space="preserve">
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<value>Unidad de medida</value>
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</data>
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</root>

ScreenRuler/Forms/RulerForm.es.resx

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<data name="conSettings.Text" xml:space="preserve">
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<value>Opciones</value>
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</data>
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<data name="conMinimize.ShortcutKeyDisplayString" xml:space="preserve">
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<value>Ctrl+M</value>
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</data>
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<data name="conFlipHorizontally.ShortcutKeyDisplayString" xml:space="preserve">
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<value>F</value>
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</data>
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<data name="conFlipHorizontally.Text" xml:space="preserve">
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<value>Voltear horizontalmente</value>
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</data>
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<data name="conFlipVertically.ShortcutKeyDisplayString" xml:space="preserve">
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<value>Mayús+F</value>
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</data>
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<data name="conFlipVertically.Text" xml:space="preserve">
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<value>Voltear verticalmente</value>
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</data>
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<data name="flipRulerToolStripMenuItem.Text" xml:space="preserve">
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<value>Voltear regla</value>
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</data>
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<data name="conLength.ShortcutKeyDisplayString" xml:space="preserve">
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<value>Ctrl+L</value>
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</data>
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<data name="conHypotenuse.Text" xml:space="preserve">
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<value>Hipotenusa (en 2D)</value>
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</data>
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<data name="conHideRulerScale.ShortcutKeyDisplayString" xml:space="preserve">
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<value>Ctrl+H</value>
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</data>
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<data name="conEditMarkers.ShortcutKeyDisplayString" xml:space="preserve">
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<value>Ctrl+E</value>
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</data>
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<data name="conSettings.ShortcutKeyDisplayString" xml:space="preserve">
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<value>Ctrl+,</value>
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</data>
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<data name="conShortcuts.ShortcutKeyDisplayString" xml:space="preserve">
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<value>Ctrl+Mayús+,</value>
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</data>
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<data name="conShortcuts.Text" xml:space="preserve">
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<value>Accesos de teclado</value>
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</data>
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<data name="conCalibrate.ShortcutKeyDisplayString" xml:space="preserve">
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<value>Ctrl+K</value>
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</data>
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</root>

ScreenRuler/Forms/SettingsForm.es.resx

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<data name="chkLimitOneMarker.Text" xml:space="preserve">
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<value>Limitar a una marca</value>
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</data>
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<data name="butShortcuts.Text" xml:space="preserve">
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<value>Configurar</value>
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</data>
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<data name="groupBox5.Text" xml:space="preserve">
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<value>Accesos de teclado</value>
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</data>
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<data name="chkSnapToScreenEdges.Text" xml:space="preserve">
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<value>Ajustar a los bordes de la pantalla</value>
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</data>
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</root>
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
41+
extensible. For a given mimetype the value must be set accordingly:
42+
43+
Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="$this.Text" xml:space="preserve">
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<value>Accesos de teclado</value>
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</data>
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</root>

ScreenRuler/Properties/EnumResources.Designer.cs

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