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I just realized that this package uses a ByteString builder to implement (|>%) and (%<|).
I did play a bit with them in #20, but felt uncomfortable with unsafePerformIO, etc. I then tried with Data.ByteString.Lazy.foldlChunks, which obviously would not lead to great perf, giving we need to allocate intermediate chunks and then copy them.
Should we provide an API for the ByteString builder? It would unlock quite a lot of features.
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