BMP image not having correct color depth when displaying #2388
Unanswered
renaudbarbier
asked this question in
Q&A - General
Replies: 1 comment 1 reply
-
I use tft.pushImage (0,0,240,320, BackgroundUI); here is the image file |
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
hi,
I have an 240x320 image in PROGMEM, I managed to display it perfectly as jpg on tft. I want to write part of this image (cropped) to a sprite.


I could not manage with the jpg library.
I saw its possible with BMP function pushImage so I converted my image to BMP RGB565 and used the tool image converter 565 to convert it.
when I display this bmp with pushImage it appears like a 4bits image
Beta Was this translation helpful? Give feedback.
All reactions