How can I render this faster #3307
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JordanKlaers
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I am reading a sensor to get a position which I then use to draw a dot that corresponds to the rotation reading.
I am drawing into a sprite that is no bigger than the dot being draw, then I am using the pushRotated method to push that into another sprite (which is current entierly transparent, but I do want to eventually add more content) and I then push the background sprite into view.
I have two tasks running on each core of my esp32-s3 yet the drawing speed is extreemly slow. When I spin the motor producing a new angle and the dot moves, it appears choppy like it has a low fps.
I would love some suggestions on alternative ways I could approach this to speed things up.
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