1- //constants
1+ //user settings
22const fps = 30 ;
33
4- //settings
5- var backgroundColor = '#000000' ;
6- var particleColor = '#00ff00' ;
7- var particleRadius = 0.5 ;
8- var canvasRatio = 2.1 ;
9- var isFriction = false ;
10- var allowCrossOver = false
11-
124//left side
13- var initTempLeft = 40 ;
14- var particleMassLeft = 2 ;
5+ var initTempLeft = 20 ;
6+ var particleMassLeft = 1 ;
157var numberOfParticlesLeft = 100 ;
168
179//right side
18- var initTempRight = 80 ;
19- var particleMassRight = 8 ;
10+ var initTempRight = 10 ;
11+ var particleMassRight = 1 ;
2012var numberOfParticlesRight = 200 ;
2113
14+ /*
15+
16+ DO NOT GO PASS THIS POINT IF YOU DONT KNOW WHAT YOU ARE DOING
17+
18+ */
19+
20+ //settings
21+ var backgroundColor = '#BFBFBF' ;
22+ var particleColor = '#453FC0' ;
23+ var barrierColor = '#ff0000' ;
24+ var particleRadius = 0.5 ;
25+ var canvasRatio = 2.1 ;
26+ var isFriction = false ;
27+ var allowCrossOver = false
28+
2229//global vars
2330var ctx ;
31+ var gameLoop ;
2432var mouse ;
2533
26- $ ( function ( ) {
27- var particlesLeft = [ ] ;
28- var particlesRight = [ ] ;
34+ $ ( function ( ) {
2935 var canvas = document . getElementById ( 'mainCanvas' ) ;
3036 var c = canvas . getContext ( '2d' ) ;
3137 ctx = c ;
32-
3338 printInputs ( ) ;
39+ init ( c ) ;
3440 refreshSize ( ) ;
35- initClickHandler ( ) ;
41+ } ) ;
42+
43+ function resetLoop ( ) {
44+ clearInterval ( gameLoop )
45+ init ( ctx ) ;
46+ }
3647
48+ function init ( c ) {
49+ var particlesLeft = [ ] ;
50+ var particlesRight = [ ] ;
51+
3752 //premake particle obj
3853 for ( let i = 0 ; i < numberOfParticlesLeft ; i ++ ) {
3954 let initForce = new Point ( 0 , 0 ) ;
@@ -60,8 +75,8 @@ $(function () {
6075 //initArrowKeys();
6176
6277 //start loop
63- setInterval ( makeMainLoop ( particlesLeft , particlesRight , 110 ) , 1000 / fps ) ;
64- } ) ;
78+ gameLoop = setInterval ( makeMainLoop ( particlesLeft , particlesRight , 110 ) , 1000 / fps ) ;
79+ }
6580window . onresize = refreshSize ;
6681
6782function makeParticle ( initPoint , radius , mass , initForce , list ) {
@@ -131,43 +146,7 @@ function printInputs() {
131146
132147 } ) ;
133148}
134- /*function initArrowKeys(){
135- var arrowUp = new Key('ArrowUp');
136- arrowUp.onPress = function(){
137- var force = new Point(0, -arrowKeyForce);
138- projectiles[0].applyForce(force);
139- makeProjectedParticle(force)
140- }
141-
142- var arrowDown = new Key('ArrowDown');
143- arrowDown.onPress = function(){
144- var force = new Point(0, arrowKeyForce);
145- projectiles[0].applyForce(force);
146- makeProjectedParticle(force)
147- }
148-
149- var arrowLeft = new Key('ArrowLeft');
150- arrowLeft.onPress = function(){
151- var force = new Point(-arrowKeyForce, 0);
152- projectiles[0].applyForce(force);
153- makeProjectedParticle(force)
154- }
155-
156- var arrowRight = new Key('ArrowRight');
157- arrowRight.onPress = function(){
158- var force = new Point(arrowKeyForce, 0);
159- projectiles[0].applyForce(force);
160- makeProjectedParticle(force)
161- }
162-
163- function makeProjectedParticle(force){
164- var initPoint = new Point(projectiles[0].x, projectiles[0].y);
165- var initForce = new Point(-force.x, -force.y);
166- var radius = Math.abs(initForce.r);
167- var mass = radius;
168- makeParticle(initPoint, radius, mass, initForce);
169- }
170- }*/
149+
171150function refreshSize ( ) {
172151 if ( window . innerWidth < window . innerHeight ) {
173152 ctx . canvas . width = window . innerWidth ;
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