请问关于小引擎加载资源优化的问题? #307
rocketman123456
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最近在看小引擎资源加载部分的内容,突然想到引擎之后会设计资源句柄这样的东西吗?对于同一个mesh,在不同的go里面使用,有一个全局的资源池,go引用了资源池内的句柄,避免重复加载相同内容。这个之后会考虑吗?
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