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docs: update README
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README.md

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@@ -13,7 +13,7 @@ A Blender add-on to create add-ons! This script will take your Geometry Node gro
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It automatically handles node layout, default values, sub-node groups, naming, and more!
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I think Geometry Nodes is a powerful tool that's fairly accessible to people, and I wanted to create a lightweight, faster way of distributing them than just passing around blend files. It also makes scripting Geometry Nodes easier for add-on creators in cases when Python is needed, as you don't need to recreate the whole node tree from scratch to do things like
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I think Geometry Nodes is a powerful tool that's fairly accessible to people. I wanted to make scripting node groups easier for add-on creators in cases when Python is needed, as you don't need to recreate the whole node tree from scratch to do things like
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* `for` loops
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* different node trees for different versions or settings
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* interfacing with other parts of the software.
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* Automatically format code to be PEP8 compliant
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## Potential Issues
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* This should work on Unix-like systems (macOS, Linux), but I haven't tested it on Windows yet. If you use Windows, please let me know if it does!
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* As of version 1.0.0, the add-on will not set default values for
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* As of version 1.2.1, the add-on will not set default values for
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* Collections
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* Images
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* Materials
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* Objects
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* Textures
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as they won't exist in every blend file. In the future, I may have the script automatically recreate these assets, espcially with materials.
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as they won't exist in every blend file. I plan on implementing these soon.
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## Bug Reports and Suggestions
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* Your operating system
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* A short description of what you were trying to accomplish, or steps to reproduce the issue
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If you don't mind sharing a blend file, that helps a lot!
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Suggestions for how to improve the add-on are more than welcome!
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