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docs: update README
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README.md

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@@ -12,6 +12,8 @@ It automatically handles node layout, default values, sub-node groups, naming, a
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I think Geometry Nodes is a powerful tool that's fairly accessible to people, and I wanted to create a lightweight, faster way of distributing them than just passing around blend files. It also makes scripting Geometry Nodes easier for add-on creators in cases when Python is needed, as you don't need to recreate the whole node tree from scratch just to add in functionality like a `for` loop or interfacing with other parts of the software.
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NodeToPython is compatible with Blender 3.0-3.3
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## Installation and Usage
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Download `node_to_python.py`, and install it to Blender like other add-ons. Then, go to `Object > Node to Python`, and type in the name of your node group. It will then save an add-on to where your blend file is stored.
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* Objects
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* Textures
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as they won't exist in every blend file. In the future, I may have the script automatically recreate these assets, espcially with materials.
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as they won't exist in every blend file. In the future, I may have the script automatically recreate these assets, espcially with materials.

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