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Chore: Rewrite the shader metaprogramming code and specificationΒ #5

@Tremeschin

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@Tremeschin

The current metaprogramming is a bit hot wired, having fine control is tricky.

Ideas:

  • Refactor the ShaderFlow.glsl into smaller files, like Camera.glsl
  • Support for #include directives and live reloading of those

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