You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README.md
+12-2Lines changed: 12 additions & 2 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -89,13 +89,17 @@ Note that sometimes iOS applications won't crash while the USB cable is connecte
89
89
90
90
#### Android
91
91
92
-
> ![Note]
92
+
> [!Note]
93
93
> Code is aggressively optimized when building for Android. Oftentimes, Unreal's build process optimizes away code that generates simple errors used in testing. To test a null pointer dereference, you can add the `volatile` keyword to work around compiler optimizations.
94
94
95
95
96
96
Fatal Errors on Android raise a `SIGTRAP` and require extra configuration so that they can be reported to BugSplat.
97
+
98
+
<details>
99
+
<summary>Click to reveal Android Error Output Device code </summary>
BugSplat can provide instructions for implementing Unreal crash reporting on Xbox and PlayStation. Please email us at [[email protected]](mailto:[email protected]) for more info.
@@ -299,3 +308,4 @@ If everything is configured correctly, you should see something that resembles t
299
308
## 🧑💻 Contributing
300
309
301
310
BugSplat ❤️s open source! If you feel that this package can be improved, please open an [Issue](https://github.com/BugSplat-Git/bugsplat-unreal/issues). If you have an awesome new feature you'd like to implement, we'd love to merge your [Pull Request](https://github.com/BugSplat-Git/bugsplat-unreal/pulls). You can also send us an [email](mailto:[email protected]), join us on [Discord](https://discord.gg/K4KjjRV5ve), or message us via the in-app chat on [bugsplat.com](https://bugsplat.com).
0 commit comments