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Bobby Galli edited this page Apr 29, 2025
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Welcome to the bugsplat-unreal wiki!
Random development notes copied from Notion
If you can't build the MyUnrealCrasher project, ensure there are no errors running the script located in Plugins\BugSplat\Source\Scripts\BugSplat.bat.
If you see the following after running GenerateProjectFiles.bat:
PS C:\Users\bobby\Desktop\GitHub\UnrealEngine> .\GenerateProjectFiles.bat
Setting up Unreal Engine project files...
Using bundled DotNet SDK version: 6.0.302
Log file: C:\Users\bobby\Desktop\GitHub\UnrealEngine\Engine\Programs\UnrealBuildTool\Log_GPF.txt
Some Platforms were skipped due to invalid SDK setup: Mac, IOS, Linux, LinuxArm64, TVOS.
See the log file for detailed information
Generating VisualStudio project files:
Available x64 toolchains (4):
* C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.38.33130
(Family=14.38.33130, FamilyRank=0, Version=14.38.33140, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
* C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.38.33130
(Family=14.38.33130, FamilyRank=0, Version=14.38.33140, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
* C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.36.32532
(Family=14.36.32532, FamilyRank=2, Version=14.36.32546, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
* C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.41.34120
(Family=14.41.34120, FamilyRank=5, Version=14.41.34120, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
Total execution time: 0.78 seconds
Unable to find valid 14.38.33135 C++ toolchain for VisualStudio2022 x64
Delete the file "%AppData%\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml"
If you can't load the plugin, try re-generating project assets
sh "/Users/Shared/Epic Games/UE_5.0/Engine/Build/BatchFiles/Mac/GenerateProjectFiles.sh" -project="/path/to/my-unreal-crasher/MyUnrealCrasher.uproject" -gameNewer versions of Unreal Engine (5.3+) might have issues packaging CrashReportClient and also third-party frameworks. See here for a nice write up of several common issues packaging for Apple devices.