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docs/content/docs/tutorials/distribution/index.md

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docs/content/docs/tutorials/editor-playback/index.md

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After you've prepared and converted your sequence, you can now play them back in Unity! This section shows you how to use the streaming and playback components inside of the editor and how to setup a simple playback scene.
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> 💡 All of the features explained here in this tutorial can also be found in the Sample Scene [01_Basic_Sample](/Unity_Geometry_Sequence_Player/docs/tutorials/installation/#importing-the-samples)
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> 💡 All of the features explained here in this tutorial can also be found in the Sample Scene [01_Basic_Sample](/Unity_Geometry_Sequence_Player/docs/tutorials/samples/#sample-01-basic-playback)
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## Playback
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docs/content/docs/tutorials/prepare-data/index.md

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docs/content/docs/tutorials/samples/index.md

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> Try playing around with the media controls on the **Geometry Sequence Player** component
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[More info](Unity_Geometry_Sequence_Player/docs/tutorials/playback/)
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[More info](/Unity_Geometry_Sequence_Player/docs/tutorials/playback/)
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### Sample 02: Pointcloud Playback
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> Try changing the **point size** and **point type** options on the **Geometry Sequence Stream** component
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[More info](Unity_Geometry_Sequence_Player/docs/tutorials/playback/)
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[More info](/Unity_Geometry_Sequence_Player/docs/tutorials/playback/)
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### Sample 03: Timeline Playback
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> Try adding the pointcloud sequence to the timeline, so that it plays after the mesh sequence has finished
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[More info](Unity_Geometry_Sequence_Player/docs/tutorials/timeline/)
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[More info](/Unity_Geometry_Sequence_Player/docs/tutorials/timeline/)
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### Sample 04: Scripting API
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This scene is mostly identical to the [basic playback scene](#sample-01-basic-playback), but the **Sequence Player** Gameobject additionally contains the **Geometry Sequence API Example** script, which shows how to use the Scripting API for playback control and how to listen to playback events. The script is well-commented, so we recommend to read it to see how the playback API works. Press **Play** to enter the game mode. The sequence should play halfway three times before stopping, just as programmed in the script.
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[More info](Unity_Geometry_Sequence_Player/docs/tutorials/scripting-api/)
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[More info](/Unity_Geometry_Sequence_Player/docs/tutorials/scripting-api/)

docs/content/docs/tutorials/scripting-api/index.md

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## Intro
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Besides playback from the timeline and the editor controls, this package also features a API, so that you can control playback from your own scripts. This is for example useful, if you want to let the user control playback via UI buttons, or you want to interactively integrate the player into your experience!
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> 💡 All of the features explained here in this tutorial can also be found in the Sample Scene [04_API_Example](/Unity_Geometry_Sequence_Player/docs/tutorials/installation/#importing-the-samples)
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> 💡 All of the features explained here in this tutorial can also be found in the Sample Scene [04_API_Example](/Unity_Geometry_Sequence_Player/docs/tutorials/samples/#sample-04-scripting-api)
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## Setup
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docs/content/docs/tutorials/timeline-integration/index.md

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## Intro
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For playback scenarios, where a precise control of the playback, or cohesive animation with other objects is needed, the package also supports the playback from the Unity Timeline.
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> 💡 All of the features explained here in this tutorial can also be found in the Sample Scene [03_Timeline_Example](/Unity_Geometry_Sequence_Player/docs/tutorials/installation/#importing-the-samples)
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> 💡 All of the features explained here in this tutorial can also be found in the Sample Scene [03_Timeline_Example](/Unity_Geometry_Sequence_Player/docs/tutorials/samples/#sample-03-timeline-playback)
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## Setting up a timeline clip
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