On Android, the StreamingAssets path is a special case. Data stored into this path, will be compressed into the .apk and needs to be decompressed on load. For large files, like geometry sequences, this will make a noticable impact on playback performance, therefore the Streamingassets path is not supported. On Android, you have to use the applications [**Persistent Data Path**](https://docs.unity3d.com/ScriptReference/Application-persistentDataPath.html). The persistent data path is a special path, which stores data spefically for the appliaction. However Unity won't copy the files automatically on build, you have to **copy them manually**.
0 commit comments