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Copy file name to clipboardExpand all lines: docs/content/docs/tutorials/editor-playback/index.md
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After you've prepared and converted your sequence, you can now play them back in Unity! This section shows you how to use the streaming and playback components inside of the editor and how to setup a simple playback scene.
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> 💡 All of the features explained here in this tutorial can also be found in the Sample Scene [01_Basic_Sample](/docs/tutorials/installation/#importing-the-samples)
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> 💡 All of the features explained here in this tutorial can also be found in the Sample Scene [01_Basic_Sample](/Unity_Geometry_Sequence_Player/docs/tutorials/installation/#importing-the-samples)
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## Playback
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3. You should now see a Geometry Sequence Player and Geometry Sequence Stream component attached to your Gameobject. Click on **"Open Sequence"** in the Player script, and open the **sequence.json** from the folder in which your converted sequence is stored. It is strongly recommended to store your sequence on the fastest drive available, preferably an SSD.
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> ⚠️ When you're just testing, or you don't intent to distribute your app to other PCs than your own, it's fine to store the sequence anywhere on disk. However, if you plan to distribute your application, [please take a look here](/docs/tutorials/distribution-platforms/)!
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> ⚠️ When you're just testing, or you don't intent to distribute your app to other PCs than your own, it's fine to store the sequence anywhere on disk. However, if you plan to distribute your application, [please take a look here](/Unity_Geometry_Sequence_Player/docs/tutorials/distribution-platforms/)!
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**Loop playback:** If activated, repeats the animation indefinitely
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**Events:** With this Unity Event control, you can assign scripts that should receive events from the player. [More on Events](/docs/tutorials/scripting-api/#events)
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**Events:** With this Unity Event control, you can assign scripts that should receive events from the player. [More on Events](/Unity_Geometry_Sequence_Player/docs/tutorials/scripting-api/#events)
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**Playback controls:** Use the slider to skip to any time in the sequence, just like in a regular video player. On the right, you can see at which frame the playback is right now, and how many frames there are in total in the sequence. Use the **|<** Button to go back to the start of the sequence, the **<<** and **>>** to scroll forwards/backwards for a few frames, the **Stop** Button to stop playback and the **Play/Pause** button to pause/resume the playback. These controls are only available in the editor.
Copy file name to clipboardExpand all lines: docs/content/docs/tutorials/installation/index.md
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3. Copy and paste the following URL and click **Add**: `https://github.com/BuildingVolumes/Geometry_Sequence_Player_Package.git`
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4. Unity now installs the package, and after a short time it should show up in your manager. Done! We strongly recommend that you also install the [Samples](/docs/tutorials/unity-package-installation/#importing-the-samples)
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4. Unity now installs the package, and after a short time it should show up in your manager. Done! We strongly recommend that you also install the [Samples](/Unity_Geometry_Sequence_Player/docs/tutorials/unity-package-installation/#importing-the-samples)
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## Package Installation (Unity Store Version)
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1. Open your Unity project, and in the toolbar, go to **Windows --> Package Manager**.
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2. In the Package Manager window, go to **My Assets**, select the **Geometry Sequence Player Package** and click on **Install**
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3. Unity now installs the package, and after a short time it should show up in your manager. Done! We strongly recommend that you also install the [Samples](/docs/tutorials/unity-package-installation/#importing-the-samples)
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3. Unity now installs the package, and after a short time it should show up in your manager. Done! We strongly recommend that you also install the [Samples](/Unity_Geometry_Sequence_Player/docs/tutorials/unity-package-installation/#importing-the-samples)
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Besides playback from the timeline and the editor controls, this package also features a API, so that you can control playback from your own scripts. This is for example useful, if you want to let the user control playback via UI buttons, or you want to interactively integrate the player into your experience!
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> 💡 All of the features explained here in this tutorial can also be found in the Sample Scene [04_API_Example](/docs/tutorials/installation/#importing-the-samples)
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> 💡 All of the features explained here in this tutorial can also be found in the Sample Scene [04_API_Example](/Unity_Geometry_Sequence_Player/docs/tutorials/installation/#importing-the-samples)
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## Setup
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Copy file name to clipboardExpand all lines: docs/content/docs/tutorials/timeline-integration/index.md
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For playback scenarios, where a precise control of the playback, or cohesive animation with other objects is needed, the package also supports the playback from the Unity Timeline.
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> 💡 All of the features explained here in this tutorial can also be found in the Sample Scene [03_Timeline_Example](/docs/tutorials/installation/#importing-the-samples)
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> 💡 All of the features explained here in this tutorial can also be found in the Sample Scene [03_Timeline_Example](/Unity_Geometry_Sequence_Player/docs/tutorials/installation/#importing-the-samples)
<pclass="meta"> This package is provided <b>open-source and free</b> for non-commercial projects. If you want to use the package in a <b>commercial project</b>, or <b>support the development</b>, you can buy also the package in the Unity Asset Store. </p>
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<aclass="btn btn-primary btn-cta rounded-pill btn-lg my-3" href="/docs/quickstart/quick-start/" role="button">Get Started now</a>
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<aclass="btn btn-primary btn-cta rounded-pill btn-lg my-3" href="/Unity_Geometry_Sequence_Player/docs/quickstart/quick-start/" role="button">Get Started now</a>
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