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Commit 5cd4139

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Christopher Remde
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Updated Changelog and samples to Version 1.2.0
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Unity_Test_Project/Assets/Editor/BumpUpPackageVersionAndCopySamples.cs

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@@ -304,9 +304,15 @@ void CopySamples(string pathToAssetSamples, string pathToPackageSampleFolder)
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string emptyScene = "Assets\\EmptyScene.unity";
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EditorSceneManager.OpenScene(emptyScene, OpenSceneMode.Single);
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if (!Directory.Exists(pathToAssetSamples) || !Directory.Exists(pathToPackageSampleFolder))
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if (!Directory.Exists(pathToAssetSamples))
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{
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Debug.LogError("Could not find " + pathToAssetSamples + " or " + pathToPackageSampleFolder);
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Debug.LogError("Could not find " + pathToAssetSamples);
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return;
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}
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if (!Directory.Exists(pathToPackageSampleFolder))
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{
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Debug.LogError("Could not find " + pathToPackageSampleFolder);
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return;
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}
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docs/content/docs/about/changelog.md

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@@ -13,6 +13,19 @@ weight: 420
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toc: true
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---
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### Version 1.2.0
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This version focuses mostly on improvements of the pointcloud rendering ✨
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- Custom shaders for pointclouds can now be created with Shadergraph
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- In Pointcloud Shadergraphs, a custom size can be set for each point
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- Pointclouds sequences can now contain per-point normals
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- Pointcloud normals can be estimated with the Converter tool
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- A new sample that shows how to create custom shadergraphs for pointclouds
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Mesh sequences can now also be exported with custom per-vertex normals.
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### Version 1.1.1
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Fixed Issues:

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