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Fixed Issues:
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[#6 "The transform of Streamed Meshes should be settable before going into play mode"](https://github.com/BuildingVolumes/Unity_Geometry_Sequence_Streaming/issues/6)
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[#6 "The transform of Streamed Meshes should be settable before going into play mode"](https://github.com/BuildingVolumes/Unity_Geometry_Sequence_Player/issues/6)
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[#3 "Meshes/Pointclouds are mirrored on the X-Axis"](https://github.com/BuildingVolumes/Unity_Geometry_Sequence_Streaming/issues/3)
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[#3 "Meshes/Pointclouds are mirrored on the X-Axis"](https://github.com/BuildingVolumes/Unity_Geometry_Sequence_Player/issues/3)
Copy file name to clipboardExpand all lines: docs/content/docs/help/contact.md
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👾 [Join us in our BuildingVolumes community discord server](https://discord.gg/BvQdJdJqu6)
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> ☝🏻 If you have an issue in the project, or you encounter any bugs, please don't contact us here, but instead [open an issue on Github!](/Unity_Geometry_Sequence_Streaming/docs/help/issues/)
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> ☝🏻 If you have an issue in the project, or you encounter any bugs, please don't contact us here, but instead [open an issue on Github!](/Unity_Geometry_Sequence_Player/docs/help/issues/)
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#### 🪲 Bugs
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If you encounter any bugs, eorrs or issues, please report them [here in the main Github repository](https://github.com/BuildingVolumes/Unity_Geometry_Sequence_Streaming/issues) 🪲
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If you encounter any bugs, eorrs or issues, please report them [here in the main Github repository](https://github.com/BuildingVolumes/Unity_Geometry_Sequence_Player/issues) 🪲
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>💡 Do a quick search first, if your issue has already been reported. If not, please open a new one, and we'll get back to you!
Copy file name to clipboardExpand all lines: docs/content/docs/quickstart/own-data-usage/index.md
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toc: true
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---
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> 👉🏻 This is just a quick summary of the conversion process, more details can be [found here](/Unity_Geometry_Sequence_Streaming/docs/tutorials/preparing-your-sequences/)
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> 👉🏻 This is just a quick summary of the conversion process, more details can be [found here](/Unity_Geometry_Sequence_Player/docs/tutorials/preparing-your-sequences/)
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## Conversion
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1. Ensure that in your input sequence, each frame file is numbered in an ascending order
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2. Almost all commonly used pointcloud/mesh (.fbx .obj .gltf .ply .xzy) and image (.dds .jpeg .png .tga) formats can be used as source material. Ensure that your sequence is in such a format
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3. Download the latest converter [binaries for windows here](https://github.com/BuildingVolumes/Unity_Geometry_Sequence_Streaming/releases) (The file named Geometry_Sequence_Converter_Win64.zip)
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3. Download the latest converter [binaries for windows here](https://github.com/BuildingVolumes/Unity_Geometry_Sequence_Player/releases) (The file named Geometry_Sequence_Converter_Win64.zip)
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4. Unzip, open the converter, and set the **input folder** to the folder containing your sequence. The **output folder** should be set to a different (empty) folder. Click on **Start Conversion**.
Copy file name to clipboardExpand all lines: docs/content/docs/tutorials/distribution/index.md
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## Build and ship
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If you intent to distribute your Application built with the Unity Geometry Sequence Streamer, you need to consider where you store your geometry sequence.
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In Unity, you need to store all assets loaded at runtime in a [**Streamingassets**](https://docs.unity3d.com/Manual/StreamingAssets.html) folder ([exept for Android Builds](/Unity_Geometry_Sequence_Streaming/docs/tutorials/distribution/#android)), located inside of the Asset path root, and store all geometry sequences in there. This folder will be copied into your build as-is.
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In Unity, you need to store all assets loaded at runtime in a [**Streamingassets**](https://docs.unity3d.com/Manual/StreamingAssets.html) folder ([exept for Android Builds](/Unity_Geometry_Sequence_Player/docs/tutorials/distribution/#android)), located inside of the Asset path root, and store all geometry sequences in there. This folder will be copied into your build as-is.
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1. Inside of the Unity project view, go to the "Assets" folder and create a **Streamingsassets** folder there:
Copy file name to clipboardExpand all lines: docs/content/docs/tutorials/editor-playback/index.md
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## Intro
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> 💡 All of the features explained here in this tutorial can also be found in the Sample Scene [01_Basic_Example](/Unity_Geometry_Sequence_Streaming/docs/tutorials/unity-package-installation/#importing-the-samples-optional)
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> 💡 All of the features explained here in this tutorial can also be found in the Sample Scene [01_Basic_Example](/Unity_Geometry_Sequence_Player/docs/tutorials/unity-package-installation/#importing-the-samples-optional)
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After you've prepared and converted your sequence, you can now stream them from your disk right into Unity! This section shows you how to use the streaming and playback components inside of the editor, to setup a simple playback scene.
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3. You should now see a Geometry Sequence Player and Geometry Sequence Stream component attached to your gameobject. Click on **"Open Sequence"** in the Player script, and then open the folder, in which your converted sequence is stored.
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> ⚠️ When you're just trying out playback on your machine, or you don't intent to distribute your app to other PCs, it's fine to store the sequence anywhere on disk. However, if you plan to distribute your application, [please take a look here](/Unity_Geometry_Sequence_Streaming/docs/tutorials/distribution)!
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> ⚠️ When you're just trying out playback on your machine, or you don't intent to distribute your app to other PCs, it's fine to store the sequence anywhere on disk. However, if you plan to distribute your application, [please take a look here](/Unity_Geometry_Sequence_Player/docs/tutorials/distribution)!
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#### Events (7)
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With this Unity Event control, you can define scripts which should receive events from this player. [More on Events](/Unity_Geometry_Sequence_Streaming/docs/tutorials/scripting-api/#events)
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With this Unity Event control, you can define scripts which should receive events from this player. [More on Events](/Unity_Geometry_Sequence_Player/docs/tutorials/scripting-api/#events)
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