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This package allows you to stream large and heavy geometric frame sequences (where each frame of an animated sequence is saved in a single file) inside of Unity.
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The package was orginally developed to allow playback of Volumetric Video captures, but can also be used to play any animated 3D-sequences, that are unsuitable for bone or blendshape workflows.
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Usecases are for example: Simulations (physics, fluids), animated meshes with changing topology and animated pointclouds.
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