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# Unity_Geometry_Sequence_Streaming
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A package and tools for Unity to stream large Pointcloud and Mesh frame sequences from disk
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# Unity Geometry Sequence Streaming
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A package for Unity to stream large pointcloud and (textured) mesh sequences from disk.
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🚧 Currently the repo/site is still under constructions, please check back in a few days!
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https://github.com/Elite-Volumetric-Capture-Sqad/Unity_Geometry_Sequence_Streaming/assets/39704202/c3e611dc-285f-4e22-b411-04c9e2cb2321
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## Overview:
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This package allows you to stream large and heavy geometric frame sequences (where each frame of an animated sequence is saved in a single file) inside of Unity.
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The package was orginally developed to allow playback of Volumetric Video captures, but can also be used to play any animated 3D-sequences, that are unsuitable for bone or blendshape workflows.
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Usecases are for example: Simulations (physics, fluids), animated meshes with changing topology and animated pointclouds.
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[**Quickstart**](https://elite-volumetric-capture-sqad.github.io/Unity_Geometry_Sequence_Streaming/docs/quickstart/quick-start/)
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## Features
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- Streams sequences directly from disk, no import into Unity needed
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- Support for animated Pointclouds, Meshes and Textures
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- Control your playback with a custom Editor UI
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- Timeline support
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- Scripting API
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## Install & Usage:
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[Please see the documentation](https://elite-volumetric-capture-sqad.github.io/Unity_Geometry_Sequence_Streaming/)
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## License:
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Licensed under the [MIT License](https://github.com/Elite-Volumetric-Capture-Sqad/Unity_Geometry_Sequence_Streaming/blob/main/LICENSE)

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