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README.md

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https://github.com/Elite-Volumetric-Capture-Sqad/Unity_Geometry_Sequence_Streaming/assets/39704202/c3e611dc-285f-4e22-b411-04c9e2cb2321
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[Credits](https://elite-volumetric-capture-sqad.github.io/Unity_Geometry_Sequence_Streaming/docs/about/license-credits/#credits)
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[Credits](https://buildingvolumes.github.io/Unity_Geometry_Sequence_Streaming/docs/about/license-credits/)
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## Overview:
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This package allows you to stream large and heavy geometric frame sequences (where each frame of an animated sequence is saved in a single file) inside of Unity.
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The package was orginally developed to allow playback of Volumetric Video captures, but can also be used to play any animated 3D-sequences, that are unsuitable for bone or blendshape workflows.
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Usecases are for example: Simulations (physics, fluids), animated meshes with changing topology and animated pointclouds.
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[**Quickstart**](https://elite-volumetric-capture-sqad.github.io/Unity_Geometry_Sequence_Streaming/docs/quickstart/quick-start/)
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[**Quickstart**](https://buildingvolumes.github.io/Unity_Geometry_Sequence_Streaming/docs/quickstart/quick-start/)
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## Features
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## Install & Usage:
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[Please see the documentation](https://elite-volumetric-capture-sqad.github.io/Unity_Geometry_Sequence_Streaming/)
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[Please see the documentation](https://buildingvolumes.github.io/Unity_Geometry_Sequence_Streaming/)
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## License:
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Licensed under the [MIT License](https://github.com/Elite-Volumetric-Capture-Sqad/Unity_Geometry_Sequence_Streaming/blob/main/LICENSE)
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Licensed under the [MIT License](https://buildingvolumes.github.io/Unity_Geometry_Sequence_Streaming/)

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