@@ -3110,8 +3110,8 @@ function AutoGearGetValidGearSlots(info)
31103110 or (info .subclassID ~= Enum .ItemWeaponSubclass .Polearm )))
31113111 and { INVSLOT_MAINHAND , INVSLOT_OFFHAND }
31123112 or (((weapons == " any" )
3113- or (weapons == " 2h" ))
3114- -- or ((weapons == "dual wield") and (not CanDualWield()))
3113+ or (weapons == " 2h" )
3114+ or ((weapons == " dual wield" ) and (not CanDualWield () )))
31153115 and { INVSLOT_TABARD }
31163116 or nil ),
31173117 [Enum .InventoryType .IndexWeaponmainhandType ] = ((weapons == " any" )
@@ -3127,9 +3127,9 @@ function AutoGearGetValidGearSlots(info)
31273127 and ((weapons == " any" )
31283128 or (weapons == " dagger and any" )
31293129 or (weapons == " dagger" )
3130- or ((weapons == " dual wield" ) and (not IsPlayerSpell (46917 ))))
3130+ or ((weapons == " dual wield" ) and (not IsPlayerSpell (46917 )))
31313131 or ((TOC_VERSION_CURRENT < TOC_VERSION_MOP )
3132- and (weapons == " ranged" )))
3132+ and (weapons == " ranged" ))))
31333133 and { INVSLOT_OFFHAND }
31343134 or nil ,
31353135 [Enum .InventoryType .IndexHoldableType ] = (weapons == " any" )
@@ -3163,6 +3163,9 @@ function AutoGearGetValidGearSlots(info)
31633163 return gearSlotTable [info .invType ]
31643164end
31653165
3166+ -- indicates slots that go together as a set
3167+ -- for example, the set of slots for a shield is { main-hand and off-hand } even though the shield can only be equipped in the off-hand
3168+ -- this is useful to find which slots to use to add scores together from all items in those slots
31663169function AutoGearGetSetSlots (info )
31673170 local setSlotTable = {
31683171 [Enum .InventoryType .IndexNonEquipType ] = nil ,
@@ -3204,7 +3207,8 @@ function AutoGearGetSetSlots(info)
32043207 or (info .subclassID ~= Enum .ItemWeaponSubclass .Polearm )))
32053208 and { INVSLOT_MAINHAND , INVSLOT_OFFHAND }
32063209 or (((weapons == " any" )
3207- or (weapons == " 2h" ))
3210+ or (weapons == " 2h" )
3211+ or ((weapons == " dual wield" ) and (not CanDualWield ())))
32083212 and { INVSLOT_TABARD }
32093213 or nil ),
32103214 [Enum .InventoryType .IndexWeaponmainhandType ] = ((weapons == " any" )
@@ -3220,9 +3224,9 @@ function AutoGearGetSetSlots(info)
32203224 and ((weapons == " any" )
32213225 or (weapons == " dagger and any" )
32223226 or (weapons == " dagger" )
3223- or ((weapons == " dual wield" ) and (not IsPlayerSpell (46917 ))))
3227+ or ((weapons == " dual wield" ) and (not IsPlayerSpell (46917 )))
32243228 or ((TOC_VERSION_CURRENT < TOC_VERSION_MOP )
3225- and (weapons == " ranged" )))
3229+ and (weapons == " ranged" ))))
32263230 and { INVSLOT_MAINHAND , INVSLOT_OFFHAND }
32273231 or nil ,
32283232 [Enum .InventoryType .IndexHoldableType ] = (weapons == " any" )
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