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AutoGearFrame:RegisterEvent("EQUIP_BIND_TRADEABLE_CONFIRM") --Fires when the player tries to equip a soulbound item that can still be traded to eligible players
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AutoGearFrame:RegisterEvent("MERCHANT_SHOW")
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AutoGearFrame:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") --Fires when equipment is equipped or unequipped from the player, excluding bags
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AutoGearFrame:RegisterEvent("BAG_CONTAINER_UPDATE") --Fires when bags are equipped or unequipped from the player
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AutoGearFrame:RegisterEvent("QUEST_ACCEPTED") --Fires when a new quest is added to the player's quest log (which is what happens after a player accepts a quest).
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AutoGearFrame:RegisterEvent("QUEST_ACCEPT_CONFIRM") --Fires when certain kinds of quests (e.g. NPC escort quests) are started by another member of the player's group
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AutoGearFrame:RegisterEvent("QUEST_AUTOCOMPLETE") --Fires when a quest is automatically completed (remote handin available)
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AutoGearFrame:RegisterEvent("QUEST_COMPLETE") --Fires when the player is looking at the "Complete" page for a quest, at a questgiver.
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AutoGearFrame:RegisterEvent("QUEST_DETAIL") --Fires when details of an available quest are presented by a questgiver
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AutoGearFrame:RegisterEvent("QUEST_FINISHED") --Fires when the player ends interaction with a questgiver or ends a stage of the questgiver dialog
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AutoGearFrame:RegisterEvent("QUEST_GREETING") --Fires when a questgiver presents a greeting along with a list of active or available quests
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AutoGearFrame:RegisterEvent("QUEST_ITEM_UPDATE") --Fires when information about items in a questgiver dialog is updated
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AutoGearFrame:RegisterEvent("QUEST_LOG_UPDATE") --Fires when the game client receives updates relating to the player's quest log (this event is not just related to the quests inside it)
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AutoGearFrame:RegisterEvent("QUEST_PROGRESS") --Fires when interacting with a questgiver about an active quest
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--AutoGearFrame:RegisterEvent("QUEST_QUERY_COMPLETE") --Fires when quest completion information is available from the server; deprecated and registering returns an error as of 8.x
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AutoGearFrame:RegisterEvent("QUEST_WATCH_UPDATE") --Fires when the player's status regarding a quest's objectives changes, for instance picking up a required object or killing a mob for that quest. All forms of (quest objective) progress changes will trigger this event.
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AutoGearFrame:RegisterEvent("GOSSIP_CLOSED") --Fires when an NPC gossip interaction ends
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AutoGearFrame:RegisterEvent("GOSSIP_CONFIRM") --Fires when the player is requested to confirm a gossip choice
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AutoGearFrame:RegisterEvent("GOSSIP_CONFIRM_CANCEL") --Fires when an attempt to confirm a gossip choice is canceled
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AutoGearFrame:RegisterEvent("GOSSIP_ENTER_CODE") --Fires when the player attempts a gossip choice which requires entering a code
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AutoGearFrame:RegisterEvent("GOSSIP_SHOW") --Fires when an NPC gossip interaction begins
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AutoGearFrame:RegisterEvent("UNIT_QUEST_LOG_CHANGED") --Fires when a unit's quests change (accepted/objective progress/abandoned/completed)
-- "CONFIRM_DISENCHANT_ROLL" will be added to WoW Classic in a later phase of Cataclysm Classic. Source: https://youtube.com/watch?v=f8zWAPDUTkc&t=2498s
pcall(AutoGearFrame.RegisterEvent,AutoGearFrame,"EQUIP_BIND_TRADEABLE_CONFIRM") --Fires when the player tries to equip a soulbound item that can still be traded to eligible players
pcall(AutoGearFrame.RegisterEvent,AutoGearFrame,"PLAYER_EQUIPMENT_CHANGED") --Fires when equipment is equipped or unequipped from the player, excluding bags
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pcall(AutoGearFrame.RegisterEvent,AutoGearFrame,"BAG_CONTAINER_UPDATE") --Fires when bags are equipped or unequipped from the player
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pcall(AutoGearFrame.RegisterEvent,AutoGearFrame,"QUEST_ACCEPTED") --Fires when a new quest is added to the player's quest log (which is what happens after a player accepts a quest).
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pcall(AutoGearFrame.RegisterEvent,AutoGearFrame,"QUEST_ACCEPT_CONFIRM") --Fires when certain kinds of quests (e.g. NPC escort quests) are started by another member of the player's group
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pcall(AutoGearFrame.RegisterEvent,AutoGearFrame,"QUEST_AUTOCOMPLETE") --Fires when a quest is automatically completed (remote handin available)
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pcall(AutoGearFrame.RegisterEvent,AutoGearFrame,"QUEST_COMPLETE") --Fires when the player is looking at the "Complete" page for a quest, at a questgiver.
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pcall(AutoGearFrame.RegisterEvent,AutoGearFrame,"QUEST_DETAIL") --Fires when details of an available quest are presented by a questgiver
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pcall(AutoGearFrame.RegisterEvent,AutoGearFrame,"QUEST_FINISHED") --Fires when the player ends interaction with a questgiver or ends a stage of the questgiver dialog
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pcall(AutoGearFrame.RegisterEvent,AutoGearFrame,"QUEST_GREETING") --Fires when a questgiver presents a greeting along with a list of active or available quests
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pcall(AutoGearFrame.RegisterEvent,AutoGearFrame,"QUEST_ITEM_UPDATE") --Fires when information about items in a questgiver dialog is updated
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pcall(AutoGearFrame.RegisterEvent,AutoGearFrame,"QUEST_LOG_UPDATE") --Fires when the game client receives updates relating to the player's quest log (this event is not just related to the quests inside it)
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pcall(AutoGearFrame.RegisterEvent,AutoGearFrame,"QUEST_PROGRESS") --Fires when interacting with a questgiver about an active quest
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pcall(AutoGearFrame.RegisterEvent,AutoGearFrame,"QUEST_QUERY_COMPLETE") --Fires when quest completion information is available from the server; deprecated and registering returns an error as of 8.x
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pcall(AutoGearFrame.RegisterEvent,AutoGearFrame,"QUEST_WATCH_UPDATE") --Fires when the player's status regarding a quest's objectives changes, for instance picking up a required object or killing a mob for that quest. All forms of (quest objective) progress changes will trigger this event.
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pcall(AutoGearFrame.RegisterEvent,AutoGearFrame,"GOSSIP_CLOSED") --Fires when an NPC gossip interaction ends
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pcall(AutoGearFrame.RegisterEvent,AutoGearFrame,"GOSSIP_CONFIRM") --Fires when the player is requested to confirm a gossip choice
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pcall(AutoGearFrame.RegisterEvent,AutoGearFrame,"GOSSIP_CONFIRM_CANCEL") --Fires when an attempt to confirm a gossip choice is canceled
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pcall(AutoGearFrame.RegisterEvent,AutoGearFrame,"GOSSIP_ENTER_CODE") --Fires when the player attempts a gossip choice which requires entering a code
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pcall(AutoGearFrame.RegisterEvent,AutoGearFrame,"GOSSIP_SHOW") --Fires when an NPC gossip interaction begins
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pcall(AutoGearFrame.RegisterEvent,AutoGearFrame,"UNIT_QUEST_LOG_CHANGED") --Fires when a unit's quests change (accepted/objective progress/abandoned/completed)
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